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poulette
02-14-2002, 08:49 AM
Hello!

I modeled something in XSI 2.0 in all differents parts and after I merged them all together. Now that I am all finish modeling and texturing I`ve seen that some of my parts have the normals invert, and some not, but everything is merged now, so is there a way that I can select the clusters or polygons ans invert the normals only on these polygons?

Thank alot in advance! and take care! :)

Tangie

p.s. Oh yeah, i`m currently lloking for a job in animation, I am a junior animator who just finished school in montreal!

machuc
02-14-2002, 09:23 AM
Hi poulette!

To invert some polys the thing u have to do is select them, either with Y (normal poly selection) or U (ray cast poly selection)... and goto: Model - Modify - Poly. Mesh - Invert Polygons

that should work... but u need to have the poly-s selected in order to invert them... :)

hope it helps! ciao!

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