ant...
04-11-2005, 07:24 PM
http://homepage.ntlworld.com/john_hague/wire.jpg
I came across this image in 3D World magazine, an article by Simon Reeves on how to model a helicopter in 3DS Max, "its a great article for understanding meshsmooth", but what I wanted to learn was how to render images like the one above. It shows the smoothness of the model with the original position of the Edges.
It looks like Simon has used a skylight for the main light and a spot to represent some warm sunlight, but I would love to be able to use this technique to show my modeling better.
Last month I sent an email to simon asking how he did it but got no reply. This render technique is used by many other subscribers to the magazine so I wonder if any one out there can enlighten me please?
I came across this image in 3D World magazine, an article by Simon Reeves on how to model a helicopter in 3DS Max, "its a great article for understanding meshsmooth", but what I wanted to learn was how to render images like the one above. It shows the smoothness of the model with the original position of the Edges.
It looks like Simon has used a skylight for the main light and a spot to represent some warm sunlight, but I would love to be able to use this technique to show my modeling better.
Last month I sent an email to simon asking how he did it but got no reply. This render technique is used by many other subscribers to the magazine so I wonder if any one out there can enlighten me please?
