rquader
04-11-2005, 12:16 PM
Team name:
Templar Games (http://www.templargames.com/), WIP
Project name:
Atonement (http://www.templargames.com/atonement/), WIP
Brief description:
This is an RTS/RPG that plays similar to Warcraft 3. Having said that, the game is very different. Players have the ability to take direct control of their hero via third-person view. Casting units are able to combine spells (as long as they are within 10 years of each other). It features most of today's technology. (real-time lighting/shadows, physics, pixel shaded water, etc).
This game has been under development for 5 months.
Target aim:
Retail
Compensation:
Currently, we have no money to offer. However, before you get discouraged we are talking with Ubisoft about a possible publishing deal. It will be at this point we will be offering full-time jobs (full-time programming positions will require relocating to our office in Atlanta, GA).
Technology:
Target system: PC
Programming Language: C++/DirectX 9.0c
Artist Tools: 3dsmax, Maiya, Milkshape
Sound Tools: I'm not sure what they use :D
Talent needed:
Artists: Most of our artwork is finished but we can always use more help. We are interested in all types. Low polygon mesh creation, texture artists, rigging, animation.
Sound/Music: No positions available.
Team structure:
Game Designers:
Eric Woll
Rahik Quader
Programmers:
Lead: Jonathon Davis
AI: Eric Woll
Artists:
Concept/Textures: Richard Yang
Modeling: Piotr Zmaszko
Music/Sound Effects:
Wilbert Roget II
Website:
Atonement (http://www.templargames.com/atonement/), WIP
Contacts:
Send resumes and/or portfolios to jobs@templargames.com (jobs@templargames.com)
Feel free to visit our forums. They aren't too active right now because we really haven't gone public with this project yet but you will find technical articles written by me and other various areas of the game.
http://www.templargames.com/forums/ (http://www.templargames.com/forums/)
Additional Info:
Most of the story and design can be found on the website so I wont clutter it here.
old screenshots
http://www.templargames.com/atonement/images/screenshots/ss1_sm.jpg (http://www.templargames.com/atonement/images/screenshots/ss1.jpg) http://www.templargames.com/atonement/images/screenshots/ss2_sm.jpg (http://www.templargames.com/atonement/images/screenshots/ss2.jpg)
Technology Test (http://www.templargames.com/atonement/files/tech_video.zip) (5.2mb)
Water Test (http://www.templargames.com/atonement/files/water_video.zip) (8.4mb)
Templar Games (http://www.templargames.com/), WIP
Project name:
Atonement (http://www.templargames.com/atonement/), WIP
Brief description:
This is an RTS/RPG that plays similar to Warcraft 3. Having said that, the game is very different. Players have the ability to take direct control of their hero via third-person view. Casting units are able to combine spells (as long as they are within 10 years of each other). It features most of today's technology. (real-time lighting/shadows, physics, pixel shaded water, etc).
This game has been under development for 5 months.
Target aim:
Retail
Compensation:
Currently, we have no money to offer. However, before you get discouraged we are talking with Ubisoft about a possible publishing deal. It will be at this point we will be offering full-time jobs (full-time programming positions will require relocating to our office in Atlanta, GA).
Technology:
Target system: PC
Programming Language: C++/DirectX 9.0c
Artist Tools: 3dsmax, Maiya, Milkshape
Sound Tools: I'm not sure what they use :D
Talent needed:
Artists: Most of our artwork is finished but we can always use more help. We are interested in all types. Low polygon mesh creation, texture artists, rigging, animation.
Sound/Music: No positions available.
Team structure:
Game Designers:
Eric Woll
Rahik Quader
Programmers:
Lead: Jonathon Davis
AI: Eric Woll
Artists:
Concept/Textures: Richard Yang
Modeling: Piotr Zmaszko
Music/Sound Effects:
Wilbert Roget II
Website:
Atonement (http://www.templargames.com/atonement/), WIP
Contacts:
Send resumes and/or portfolios to jobs@templargames.com (jobs@templargames.com)
Feel free to visit our forums. They aren't too active right now because we really haven't gone public with this project yet but you will find technical articles written by me and other various areas of the game.
http://www.templargames.com/forums/ (http://www.templargames.com/forums/)
Additional Info:
Most of the story and design can be found on the website so I wont clutter it here.
old screenshots
http://www.templargames.com/atonement/images/screenshots/ss1_sm.jpg (http://www.templargames.com/atonement/images/screenshots/ss1.jpg) http://www.templargames.com/atonement/images/screenshots/ss2_sm.jpg (http://www.templargames.com/atonement/images/screenshots/ss2.jpg)
Technology Test (http://www.templargames.com/atonement/files/tech_video.zip) (5.2mb)
Water Test (http://www.templargames.com/atonement/files/water_video.zip) (8.4mb)
