View Full Version : Some Storm Tracer Presets
Kicks 04-11-2005, 08:14 AM Hi all,
I have some Storm Tracer Presets for you.
I hope you like it .
A Furpreset
http://www.derkicks.de/downloads/stormtracer/FurPreset1.jpg
A Graspreset
http://www.derkicks.de/downloads/stormtracer/GrasPreset1.jpg
The corals from the Storm Tracer Demoreel
http://www.derkicks.de/downloads/stormtracer/KorallenPreset.jpg
The Waterrose from the Storm Tracer Demorell too
http://www.derkicks.de/downloads/stormtracer/WasserRose.jpg
All Presets as an zip File
ST_Presets_by_Kicks.zip (http://www.derkicks.de/downloads/stormtracer/ST_Presets_by_Kicks.zip)
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rsquires
04-11-2005, 08:21 AM
lovely thanks for sharing
rich
Great! Many thanks for sharing :thumbsup:
acmepixel
04-11-2005, 02:12 PM
Wow, these are very nice.
many thanks.
:bounce:
FantaBurky
04-11-2005, 02:37 PM
Nice, how do you create own presets? can you use like a model you create as a preset or just textures (in that case how do you create forms like the grass blades for instance)?
Thanks for the presets, I really love the coral on the demo reel...very cool stuff!!! Thanks again...
fretshredder
04-12-2005, 12:02 AM
Really great stuff. Very generous of you. Thanks!! http://cgtalk.com/images/smilies/thumbsup.gif
anibalin
04-12-2005, 01:17 AM
thanks for sharing :)
Chrissyboy
04-12-2005, 01:34 AM
Hi all,
I have some Storm Tracer Presets for you.
I hope you like it...
Looks great, Kicks, very generous. From a non-ST owner, can anyone tell me how animatable these things are? Especially the fur, that would be very useful for a current project if it could be viewed from all angles. My instinct says that it wouldn't work, the fur is just placards - is this right, or have I underestimated the power of ST ;-)
Cheers - Chris
Per-Anders
04-12-2005, 02:19 AM
check the third party forums for examples of animated sequences using storm, and the storm gallery. also check the reel.
if you use organic cloning then you can fly around it as you please, orgnic cloning shapes are fully 3d, they just use the sprites to render themselves for speed (think of them like using storm to render splines). short fury style renders that don't use organic cloning have a few tricks up their sleeves to help with the effect, shortening when their 3d orientation is more otwards the camera etc, i'm sure some users could come up with some examples to show the various effects.
Per-Anders
04-12-2005, 02:51 AM
and here's a couple of examples i quickly knocked up just now myself showing their "3d-ness", just a camera move around a simple sphere.
here's using organic cloning:
http://www.peranders.com/c4d8/st/movies/hairrotate.mov
and here using just normal sprites with heading and velocity stretch
http://www.peranders.com/c4d8/st/movies/hairrotate2.mov
it's worth remembering that hair/fur isn't what storm is designed to do, this sort of thing is really just a by-product of the flexibility of storm. and while stuff like organic cloning can animate according to parameters like growth, gravity and wind, it doesn't have inertia effects, and at the end of the day it is just volumetric sprites.
Zendorf
04-12-2005, 03:00 AM
Nice one Kicks :thumbsup: I was also a fan of the coral shot on the demo reel, so I will interested to pull apart your preset and see how you have done it! I love the subtle colour gradation on it...
Kicks
04-12-2005, 06:12 AM
fine, makes me happy if you like it.
I have some Presets still on my Harddisk. But I must rework
these for the current Storm tracer version
in some days i will present some new presets.
chris_b
04-13-2005, 09:01 PM
Per, is there any chance that organic cloning will implement some form of inertia
in the future, or is this a fundamental impossibility. I wonder if something workable
could be accomplished using instanced splines with dynamics... Has anybody tried
using Shave with Storm Tracer? Can dynamic Shave splines be rendered with ST?
Per-Anders
04-13-2005, 09:18 PM
you should be able to render any splines with storm tracer. so you can use dynamics etc on normal splines, and you could even try using the spline input for the dynamics of organic cloning in storm (hmm, an interesting idea that i've not considered before).
the main trouble for storm and dynamics is that when it deals with a very large number of clones (in the millions) it's the memory issue that's the killer, shave does it by using hair guides that are then interpolated between, but storm isn't a hair system, it's just a sprite system with an inbuilt l-system, and so needs to be a bit more flexible.
really nice, very kind thanks.
I will be an ST owner very soon:)
Boxy
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