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View Full Version : Transfering mocap keyframes small prob


stuh505
04-10-2005, 12:59 AM
This is my first time using motion builder and I'm loving it, but having a little difficulty here.

I have made a character and gone throgh all the characterization steps, and I also have mocap information in another FBX file.

I want to transfer the mocap information to my rig, but I want to leave at least 1 frame of the rig in the rest frame.

I have been able to merge the second fbx file, and I was able to transfer the motion onto my rig by setting up "Control Rig Input" from the merged character that contains the mocap keys.

This looks good in MotionBuilder but it doesn't seem to actually put the keys on my rig, and it doesn't leave me with any way of putting an "offset" into the beginning to retain a frame in the rest pose.

How should I go about this?

Hasnz
04-11-2005, 02:56 PM
I'm new to MB as well.. but I think the solution you want is to "plot" the animation onto the skeleton.. this will bake the anim on the skelton and (i think) you can do away with the control rig.

Grenal
04-11-2005, 07:06 PM
Put your character in Stance Input mode, this will put your character in the pose in which you characterized it.
Then switch it to Control Rig Input. In the Pose Controls window, hit the Create button. This will make this Pose.

Depending on how you are getting the data in...
If you have animation on a different Character, merge that Character into the scene, set your target Character's input type to "Character" and choose the other one as the "Input Source".

Plot the animation to the Control Rig. Go to whatever frame you want for the T-stance pose and double click on the Pose name in the Pose Control window.

Make sure you are in Full Body mode and set a key.

To get this animation out of MotionBuilder into another package, you will then need to Plot to the Skeleton and follow whatever steps are involved in importing that data to your 3D package.

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04-11-2005, 07:06 PM
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