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Dutchman
04-09-2005, 06:38 PM
Gijs Leijdekkers has entered the Master and Servant 3D.

Challenge Page (http://www.cgnetworks.com/challenge/masterandservant/view_entries.php?challenger=7347)

Latest Update: Final Image: Mastermind : Love
http://www.cgnetworks.com/challenge/entries/9/7347/7347_1116488796_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/7347/7347_1116488796_large.jpg)

Here's a new final... I think it may be a bit better than last night... :) Because of the noisy stuff, it may look a bit more photoreal... :)

Thanks to all people who checked my thread, and even more the people who even replied! :) You are my heros! :cool:

I hope you (still ;) ) like it! I can't wait for your reactions!

Have a nice day! and everybody else who participated: good luck in the voting! :)

Greetz,
Gijs

Dutchman
04-09-2005, 07:06 PM
Hello dear CG-friends :) ,

Unless you may have been thinking I had 'cancelled' participating this challenge, I really have been buzzy with cool ideas. I just wanted to first think of all aspects of a good image for this challenge, before I submitted ánything about it.

This is the third challenge I run around here, and the 4th big one (I also participated a Boxx-challenge on Threedy.com last year). Every time I see it as a really big adventure: something to make something cool for, and also make my mind do a nice job...

Owkeey, lets begin talking about thís challenge!

Imidiately after hearing the theme, I knew this challenge would have quite very variing concepts, because (in my eyes) the theme is far more abstract then themes of before. That's also why Í immidiately planned to make something 'more abstract' and arstistic then before...!

Under here I have some ideas that I made while 'brainstorming' about the theme:



A scarecrow ('Vogelverschrikker' in Dutch :bounce: ). The scarecrow would be the master, the birds the servant. I especially planned to create a moody colorpallet
'Queen of my Castle'. An idea I had before (after hearing the song 'King of my Castle' while a booooring lesson ;) ), but that I maybe could use in this challenge. This image would be kind'a 'average' 'hot-chick & dragon' in front of a castle...
'Ratcatcher of Hamelen' ('Rattenvanger van Hamelen' in Dutch). This is a fairytale that's quite well known around here. The master would be the 'man with the flute' and the rats would be the servants... I especially planned to input some 'Anton-Pieck'-style in this image [example of his work] (http://www.perlen-paradies.de/3d/371833.jpg) , and choose a nice level of detail and nice colorpalet.
'Oogie-Boogie-likey character'. Nightmare Before Christmas-fans will know who I'm talking about. :) This concept would contain állot characters that together form a really big one. So at the end all characters would be working together as servants.
'Medusa'. I'm almost sure that this theme is used before, but unless it would be an idea.... ;) Medusa as master, snakes as servants...
'Pregnant Mother'. Mother as master, child as servant. Both with the same expression, so that you can see they are 'connected'. By the way: the baby would be still in the belly. I planned to 'cut-open' the mothers belly in a circle-form, so that you can 'look inside the belly'.
'Mastermind' > check under here
MASTERMIND
I think this idea is the far most creative/original/expressionive of all ideas.

'You see a boys head / face, with right on his forehead an 'in-going-shape' of a heart. In this shape you see a really cute girl, thats shaped of the same skin. The girl is the master, the boy the servant... At the time the boy thinks of the girl, his mind is just in power of the girl... He can't think of anything else... Now he reaaly knows what love is...!'

I got this idea when I was special for this challenge, taking a ride on my bicycle, to the 30-minutes-away 'Bergen op Zoom'. In the most awesome bookstore I éver saw, I saw the book 'Amerika'. In this book where some reeealy cool portrets of all kinds of people... That where the inspiration came from.

Íf I choose this idea, I'll mainly use it to 'focus' on Sub Surface Scattering, Photorealistic things, and model faces with personality... Because thís time I don't have to model complete cities, I'll try to take as much time as I can to make it just PERFECT...!

I think I'll post a concept-sketch tomorrow... I hope I'll get some reactions soon as possible, and hope you'll like my idea(s)...

Have a nice evening or day or whatever ;) ,
Gijs

Nispen, Holland

nix0r
04-09-2005, 08:23 PM
hey gijs, quite a few ideas you've got there :D. The mastermind idea is really good :). I like the scarecrow idea as well :) You could make him really evil :P or make the birds master over the pathetic scarecrow :)

Good luck!, I'll be watching :D

Virtuoso
04-09-2005, 09:45 PM
Nice to see you join in Gijs................You got quite a bit of a selection there........I think your choice mastermind has the right stuff.......and can be interesting for this challenge......You can really focus on the theme with this........Nice to see you back in and good luck to you.....:arteest:

Dutchman
04-10-2005, 03:21 PM
@ nix0r :: Thank you for thinking with me! :) I'll think about furthur possibilities with the various concepts, but I think I'll stick to the 'Mastermind-idea', because I've got the feeling that in thát concept/idea all things perfectly would match together... :) But in every case thanks for your time for checking here ;)

@ Virtuoso :: Thanks for the reply, Michael! Thanks for your interest in my stuff, and convincing that the mastermind-idea would be nice enough! ;) I've checked your thread some times, but never have had time to reply and really read all important stuff... But in every case I'm (again :) ) really interested in your work! :)

I'm a bit buzzy with some exams I have upcoming week, so that concept-sketch won't be online reeeeally soon, but within a week it'll be online :)

Are there more people with an opinion? :rolleyes: :)

Greetz, Gijs

Dutchman
04-14-2005, 08:42 PM
http://www.cgnetworks.com/challenge/entries/9/7347/7347_1113511351_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/7347/7347_1113511351_large.jpg)

And here finally ís the sketch I promissed!

I scanned a sketch into Photoshop, overpainted the lines, added some (simple ;) ) shading, added some color... and then it was 2 hours later...! ;)

I hope it will give you some idea of what I'm trying to make. Be sure the final should be looking quite nice shaded and photoreal... To me this challenge will especially be (if I pick this design at least: which is 99 % chance ;) ) a big study on SSS, realistic texturing, modelling personality etc etc.

About the ideas I told you in my first post: some people made me sure it would maybe be better to take them offline, for in the case 'people would steal that ideas' (that people that told it to me, thinked that this concepts were quite 'outstanding' creative :) ).
I'm not going to do that because I feel I should trust all people who read this, but for in the fact you were about to 'take over the ideas': please don't... Be original yourself :eek: ;)

I think there will be some real 3D stuff soon: I have weekend now (after a buzzy week of exams), so I'm gonna relaxt (> read: CG'ing ;) )

Greeetz & Have a nice day / night,
Gijs

Dutchman
04-16-2005, 09:22 AM
Are there really nó people with an opinion around here? :( :shrug: ;) Please post what you think of the stuff I got till here...! :)

I've weekend now, so I think I'll try to be working on the challange the full day... :) First some minor preparations, and then I'll begin modelling the mainhead :)

Updates soon :)

Again: please post if you like it or not, or whatever ;)

Greetz, Gijs

Dutchman
04-23-2005, 08:58 PM
Sad that nobody took time to reply... :shrug: ;)

I've been to 'Bergen op Zoom' tody, again... Almost just alone for looking for the ISBN-number of that 'cool book'. So now I have it (the magic number was: 3-8228-3504-8 :applause: ), and I searched some on the internet about the photographer.

The book was of Andres Serrano, and it seems he's quite famous because of his 'Piss Jesus'-artwork (unless I didn't know him before :blush: ).

His artwork is quite inspiring... I want share some work of this great guy, with you:


http://www.artnet.com/artwork_images/225/76292.jpg
(c) Andres Serrano!

http://www.artnet.com/artwork_images/264/140815.jpg
(c) Andres Serrano!

http://www.artnet.com/artwork_images/256/60511.jpg
'Piss Discus' - (c) Andres Serrano!

Especially that 2nd and 3th one could be inspirational for this 'Mastermind' project...

That second one because it shows how I'd like to light and color the photoreal final.
That third one because I'm thinking of making various finals.... To be more 'artistic' I'd like to try some with 'bringing the model into interesting liquids'. Instead of piss I'm thinking of water (so allot airbells all around 'stuck' to the model... Like 'Black Marry' of Serrano, but sadly I couldn't find that one to show you what I mean), or pink-colored 'piss'... :) As you'll see I was inspirated by Serrano's stuff to think of 'other finals than just photoreal'.

I've began modeling the 'mainface' in 3Ds Max (5.0 ;) ). But at this moment I'm not really satisfied with the topology, ánd I wanna have some sleep within 10 minutes, so I'll be posting screens/WIPs of that stuff later on!

I hope thís time somebody will reply about 'the progress', and I hope you like my 'different' ideas.

Greetz & Have a nice day or night ;) ,
Gijs

ilusiondigital
04-24-2005, 03:09 PM
Hi, my friend. Love your concept. Need to see moreeeeeeeeeee, surprise me with new images, mate.

Best regards

Dutchman
04-25-2005, 09:56 AM
@ Ilusiondigital :) : Heeey mate :beer: :twisted:, thanks for the comment...! :) The fact yóu even like this 'concept', really motivates me! :bounce: Thanks for the reply, my friend ;) :)


I've been quite buzzy with modeling and so on, the past days. I first had made a head model, but I concluded the topology was really awefull, so yesterday I completely remodelled it! WIP shots soon! :scream:

PLEASE 'keep' replying... I do really wonder if you guys (& galls :twisted: ) do like my ideas! :)

Greetz,
GIjs

xric7
04-25-2005, 03:11 PM
cool!!!

:buttrock:
cheers.

fer3d
04-25-2005, 03:29 PM
I find all of your ideas cool, and I think you have chosen the most challenging and interesting one. I'll be interesting to see how you place a girl inside the head of a guy, and avoid making it gruesome or monster like, which from I understand is not your intention.

I am interesting in your texturing also, because I am interested in realistic skin myself.

Good luck!

fer

Virtuoso
04-26-2005, 12:12 AM
Ok Gijs.......bring it now.....I like the choice...you have some nice options....You made a very good one.....i believe to be the right one for this praticular challenge....So bring on the show....See you than young border watcher......;) :arteest:

Dutchman
04-26-2005, 12:10 PM
http://www.cgnetworks.com/challenge/entries/9/7347/7347_1114517443_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/7347/7347_1114517443_large.jpg)

Finally a real update :)

I've been quite buzzy with modelling the main geometry for the head of the boy.

A week ago I started with a box that I kept dividing (manually: by cutting and so) to get a good basis, but I saw that the topology was reaaaaally bad, so I started all over. Here you can see the progression-cell of the second 'try'.

Image 1) I started with a rectangle, that I turned to an editable poly, and with the shift-key and the weld-option I extruded and welded the '2D main shape'. By the way: I did this without a blueprint or so, just with a mirror and some 'basic drawing knowledge' :)

Image 2) With the softselection option I moved the vertexes in the Z-direction, to get the mainshape in 3D

Image 3) I detailed the geometry and tryed to make the mesh better. I also extruded to the back of the head, so that it is now a complete closed mesh.

Image 4) After some more moving/detailing I came to that :)

Modelling this shape till here took me about 4 to 5 houres I think.

Dutchman
04-26-2005, 12:24 PM
http://www.cgnetworks.com/challenge/entries/9/7347/7347_1114518292_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/7347/7347_1114518292_large.jpg)

Just a smoothed & (simple! :) ) shaded version of the last head you saw in that last WIP-cell.

Dutchman
04-26-2005, 12:31 PM
http://www.cgnetworks.com/challenge/entries/9/7347/7347_1114518715_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/7347/7347_1114518715_large.jpg)

Some posts back, I posted some inspirational images, made by Andres Serrano.

Two days ago I did some simple render tests, and touched it up al little in Photoshop, to test if it was possible to simulate that effect. Also after allot of studiing the images, I concluded that it would be quite easy if you just render out a ZDept render! :)

Be sure the model I used here is far from 'the final one'! (in fact it's the same model as in the modelling WIP cell, model 3) Making this test-image was just to do something different instead of all day long moving vertexes ;)

Dutchman
04-26-2005, 01:18 PM
http://www.cgnetworks.com/challenge/entries/9/7347/7347_1114521491_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/7347/7347_1114521491_large.jpg)

Here you can see the ear I modeled independly from the head.

The first upcoming that I'm gonna do, is welding the ear to the head. Then making the heart-shaped-hole into the forehead. Because then the 'rough' geometry is finished, I'm gonna take the 1-iterations-mesh into ZBrush(2) to move the polys and so, till I'm really satisfied.

Updates soon, I hope... I've got quite an amount of sparetime now, so I will try to work on it as hard as possible! :)

Dutchman
04-26-2005, 01:34 PM
@ xric7 : Thanks for the enthousiams!! It motivates me to make the best of it I can! :bounce:

@ fer3D : Above all: thanks for making me sure I took the 'best' concept! :) And about that 'hole inside head': yeah, you're right that it could look a bit horrific (and that's exactly nót what I want :shrug:), but we'll see! :) I'll try to do best! And about the texturing: well, at this moment I'm thinking to make a simple unwrap of the head (only the visible parts!) and paint some 'overall' details on it: little bump and so on. Then render multiple renders, with different light setups and different shader settings, and combine (using 'overlay' and so) them all together using Photoshop. Then I can still 'overlay' some painting layers that I paint after rendering.... :) In that way I can 'put the post to the limit' and make sure that it wíll be photoreal! :buttrock:

@ Virtuoso : Thank you again for motivating me to the limit! :beer: And I'm really trying to steal the show! Thank you again so much! :)

Everybody who checks this thread: thanks for the interests! :) And everybody who'd like to reply, even more thanks!

I'm going on with modeling,

See you later (= soon! :cool: ),
Gijs

Dutchman
05-09-2005, 10:16 PM
Heeeey everybody,

First of all: I'd still like to have replies... It's not really véry motivating to not have had any replies since the last 3D update, but I still am working on this!

Last (couple of) week(s) I've especially been doing 'research' and 'study' to realistic skin-shading, and Subsurface Scattering and Translucency, to research how to manage a believable photoreal-skin.

Also I've been working on a 'small project' in ZBrush (was meant to be a 24-houres-project, but it ran out to be about a 1-week-project, and still it's not completaly finished... :( ;) > when it is you'll see it passing in the Completed-3D-art-galary!). Because of that, my ZBrush skills are now improved quite well... I'm now thinking of doing some more in ZB... Especially continuing modeling (in hi-poly) and rendering out displacement maps.

Updates soon! Please don't think I'm not continuing or not working on this... I ám working on it, although it are mainly render- and shadertests....

But right now (tomorrow ;) ) I'm gonna model on, so that within this week the model should be completed... After that I can make a-ver-lot renders (> passes) that I can Photoshop together... I cán't wait for that really-cool Photoshop-part! :)

Greetz & Please tell me what you think of it so far,
Gijs

Virtuoso
05-11-2005, 12:34 AM
Hi Gijs.......well done,you can give this some real nice touches,work hard and towards your goal here......The prmoise is real good with this.....Nice start,a interesting one too....Z-brush is a fine tool to add to our other apps......keep pushing yourself to new hieghts as you are......i'll be looking for more from you as you move on.....work hard and well.....And see you soon.....All the best to you......:arteest: :beer:

Tremoside
05-11-2005, 01:59 PM
Let me apologise about replies..Gijs sorry. You know this challenge is too short and busy days we have. So about your image: I like that serrano style render. New aspect and personally i think combining ideas from an other artform is always useful and interesting. Also fits with your idea...lovely warm colors and it's friendly overall! I miss some steps from you, but i hope you can work on this at these days. keep it up my friend and push it as hard as you can! Lotsa power to you! :wavey:

Dutchman
05-11-2005, 11:16 PM
http://www.cgnetworks.com/challenge/entries/9/7347/7347_1115853403_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/7347/7347_1115853403_large.jpg)

And here's the proof I'm still on the run! ;) Here you can see some screenshots outof 3Ds Max (5.0) to see the geometry/topology and so... I have not very often before modeled a head, so I myself think that the geometry isn't thát bad... ;) I'm going to tweak it and model it on in ZBrush, to later get back some displacement maps.

[by the way: right now the counter is on 7 days & 40 minutes... -omg- ;) ... but I'm gonna get the deadline! whatever it costs!:) ]

Dutchman
05-11-2005, 11:20 PM
http://www.cgnetworks.com/challenge/entries/9/7347/7347_1115853619_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/7347/7347_1115853619_large.jpg)

Here I showoff some tweaking I've been doing on the low-res version of the model (out of Max). I'm first triing to tweak it as good as possible on low-level, so that most of the apperance will be in the actual geometry, instead of 'just in the displacement map'.

Dutchman
05-11-2005, 11:26 PM
http://www.cgnetworks.com/challenge/entries/9/7347/7347_1115853993_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/7347/7347_1115853993_large.jpg)

Just for fun: to have a quick nice render, I putted the AWESOME Antropus (Piccasso project?!) skinshader & lighting (which is based on the Sokar-skin-shader) on the model so far. In this way I can check out really tight what I'd have to tweak, or what is allright...

Soon I'll start detailing this man/boy-model and generate a displacement map (after some sleep, first ;) ). Due to timestress I'm not gonna make a complete new low-poly base for the girl, but I'll just be using the man-without-heart-in-his-forehead low-poly model. ;)

Dutchman
05-11-2005, 11:47 PM
@ Virtuoso : Thanks Michael, for checking out my thread (again ;) )! Thank you again for the compliments, those were, and still are, véry motivating! Within a week I'll just háve to have the final piece, whatever happends...! I'm so exited myself...! ('I can't wait to see my own final'... hmm... sounds weird, but cool ;) ) About your work Micheal: it's really becoming such an awesome piece of art... And especially that 'fluffy things' are really great!

@ Tremoside : First of all: the fact I was a bit 'down' because of no replies was not meant 'to some individual' or so.. but just to have it said... And especially yóu don't have to appologise for it! :twisted:
About Serrano: have you had heard about Serrano before...? ('cause I didn't till I saw that book) In every case: I have planned to make serveral versions (with only differences in colorscheme and some small geomatrical differences), each acting for one 'thing' in love ('painfull love', 'endless love' were two of the themes I have been thinking of), but due to the small time left, I'm not gonna make it to make serveral stuff of which I choose the best one.
Só, for this challenge I think I'm only making the 'photoreal' 'normal' one, and maybe later I can make those different ones (the cool thing is: 'making the different ones' is mainly 'playing with mood' in Photoshop: something I often like the best of the whole process!), and maybe even make a 'print series' of it!
Thank you for the nice comments, my friend :) & also allot power to you!

More stuff 'later today' (cause its thursday here yet ;) ), but first I'm going to have some sleep... I hope to maybe have some replies about this updates...

Greetz & Everybody have a nice day/night,
Gijs

Dutchman
05-12-2005, 11:33 PM
http://www.cgnetworks.com/challenge/entries/9/7347/7347_1115940804_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/7347/7347_1115940804_large.jpg)

As you can see I've been modeling along...! :) Maybe to you the diffences don't look to big, there are quite some details I made better today on an higher poly-resolution. I think the face has got the right shape now (I think I'll tweak some tiny things on it tomorrow), and I hope he doesn't look to old to you (he's meant to be about 16/17 years old ;) ). After some tweaking the displacement map wil be generated, and that will be soon! :)

Dutchman
05-12-2005, 11:45 PM
http://www.cgnetworks.com/challenge/entries/9/7347/7347_1115941554_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/7347/7347_1115941554_large.jpg)

Because I hope to finish the boy modeling tomorrow (with the displacements map generated), I've been thinking some while about the girl, and I've found two interesting references...!

Emily Browning (who played Violet in 'Lemony Snicket's A Series of Unfortunate Events') and Emma Watson (who plays Hermione in the 'Harry Potter'-movies). To me those both look really nice and kind, so I'll be basing the girls head on these two girls! :) I'll try to mix up there look to come to a nice compromis!

I hope to be able to show you actual self-made stuff of this girl! Please leave a message :) & See you later [*getting some sleep ;) *],
Gijs

mmoir
05-13-2005, 01:35 PM
Hey Gijs,
It is a nice idea, and your head model so far looks great:thumbsup:. One small thing, the lips look a little odd, maybe it is they don't have a texture yet. Anyways , looking good.

Dutchman
05-14-2005, 12:38 PM
http://www.cgnetworks.com/challenge/entries/9/7347/7347_1116074304_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/7347/7347_1116074304_large.jpg)

And again an update! :) As you can see I've done some small improvements and tweaks... I try to make this model as perfect as possible, so the last 2 evenings I've especially been tweaking... (I think the model I show of here is quite near 'good enough', but I'll use XRef to still be able to update the mesh, if thats needed. :) )

I also did a test with generating a displacement-map for it in ZBrush, but that went out quite bad back in Max... Buuut: I've tried to import the 'detailed model' in Max, and unless I expected Max to crash, he survived it, and I now can still move around it in really realtime... I never knew my graphic card could work so good :bounce: ;)

As soon as possible I'll start modeling the girl... I've been doing some research for good pics of that 2-before-mentioned girls, and I've studied their main-lines in the faces very good, so I think I'm ready for that real stuff. I also have been studiing good SSS examples the past some weeks, so I think I can built/render a nice skinshader soon... :)

I hope I'll get some replies about the improvements and so :) & New updates soon!,
Gijs

Dutchman
05-14-2005, 12:43 PM
@ mmoire : Thanks for the motivating comments! :) I like your GSO-stuff really very much (as you've read before ;) )! And about the lips: yeah, I agree they are one of the biggest tweak-issues all the time, but I think in this last update they look a bit better... And as you said yourself: I think they will anyway look better when it's textured. :) (I can't wait for the texturing part by the way... :) )

Thanks for all past comments, and I hope to receive some more :) ,
Gijs

Dutchman
05-17-2005, 10:17 AM
http://www.cgnetworks.com/challenge/entries/9/7347/7347_1116325062_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/7347/7347_1116325062_large.jpg)

Heey,

I'm still working on this... It's only in silence... ;)

I've finished the models now... Right now I'm going to texture the hair, and after that I'm going to stick the pieces together. After that, I'm going to planar map the 2 head models towards the camera, and paint some bump maps and so... In that 'planar-texturing'-way, I can work faster and I can make something better out of it ;)

I'll have updates soon!

Please reply to tell what yóu think about it!,
Gijs

Tremoside
05-17-2005, 10:25 AM
Hi Gijs,

Time to go go go! Just push it hard my friend! That head with the heart shap is a very original idea and a kind of "materialistic symbolism", well thought! Now hurry up! I'm waiting for your final! :wavey:

Dutchman
05-18-2005, 02:07 PM
http://www.cgnetworks.com/challenge/entries/9/7347/7347_1116425247_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/7347/7347_1116425247_large.jpg)

Time left: 0 days, 21 hours, 57 minutes, 13 seconds.

Whoohoee... With almost 12 houres more time than expected, I think I'm really going to get that deadline! :)

Here on this sheet you see some print-screens and texture-samples of my textures. Painted in Photoshop with a tablet, and due to the little time left, just planar mapped on the models...

Right now I'm gonna use 2 PC's here to render some stuff on highres... Updates soon (ofcourse... even the final within a day! :bounce: )

Dutchman
05-18-2005, 02:13 PM
http://www.cgnetworks.com/challenge/entries/9/7347/7347_1116425616_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/7347/7347_1116425616_large.jpg)

Hmm... before going of to that 'allot rendering', I want to show you a teaser of the final... It's just a very quick composit of some various renders... The final is meant to become photoreal. :)

Hope you like the idea and execution (a bit ;) ) till here...! Tell me what you think of this! :)

mmoir
05-18-2005, 02:20 PM
Gijs,
Looking forward to your final, keep plugging away. Nice work on the eye textures.:cool:

Dutchman
05-18-2005, 03:07 PM
Ok... The other PC is rendering right now... And it seems that one is about 10x faster than 'my own one', so it's quite disturbing I didn't know that before... :D


@ Tremoside : Mark, thanks again my friend, for the 'interest' in my stuff! :) I had hoped at from the begining of the challenge that somebody 'liked the sombolic stuff in it', and now it seems at least yóu like it that :) By the way: I háve checked out your final, but haven't had time yet to give a reaction to it in your thread, but as a 'teaser of my reaction': Really awesome work, with an awesome mood and ambient, awesome cartoony modeling style, and really amazing shader/texturing work! I just had to say that ;)

@ mmoir : Cool to hear your looking forward to my stuff! :buttrock:I hope to finish it as soon as possible!

Nice work on the eye textures.:cool:
I forgot to mention before: for the eyes textures I used the amazing Antropus-tutorial (http://www.3dtotal.com/team/tutorials/antro_eye2/antro_eyetex_01.asp) on 3DTotal.com ! :bounce:

Updates soon... And I mean quite really soon, because the rendering is now driven up very much ;)

Thanks for the replies so far, and I hope to hear about YOUR reaction soon!,
Gijs

Dutchman
05-18-2005, 10:20 PM
http://www.cgnetworks.com/challenge/entries/9/7347/7347_1116454840_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/7347/7347_1116454840_large.jpg)

I've rendered out different passes of different light situations, to be later able to adjust the light and GI-faking easely and with more speed than in 3D.

Dutchman
05-18-2005, 10:23 PM
http://www.cgnetworks.com/challenge/entries/9/7347/7347_1116454991_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/7347/7347_1116454991_large.jpg)

By using the tranparancy-options in Photoshop, I've been able to simulate quite nice GI (in mý eyes) so that it now almost looks like done in Brazil R/S or so, but its áll rendered out in the Default Scanline Renderer.

Dutchman
05-18-2005, 10:28 PM
http://www.cgnetworks.com/challenge/entries/9/7347/7347_1116455277_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/7347/7347_1116455277_large.jpg)

And heres a screenshot of Photoshop, while I was working at the post-effects and compositing of the different elements... The transparency-modes seemed to be quite interesting to play with, to try to get the right look!

Dutchman
05-18-2005, 10:32 PM
http://www.cgnetworks.com/challenge/entries/9/7347/7347_1116455527_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/7347/7347_1116455527_large.jpg)

M a s t e r m i n d : L o v e


I think this will be the final... I think I could have done the DOF effect/color-correcting better, but due to an unpleasant factor (independent from the challenge), I didn't have that many time left as I was thinking... :(


The resolution is by the way 2738x3650 pixels. > High-res version soon... :)

I hope you unless enjoy the image, or maybe even like it! ;) :bounce:

Greetz,
Gijs

Dutchman
05-19-2005, 07:46 AM
http://www.cgnetworks.com/challenge/entries/9/7347/7347_1116488796_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/7347/7347_1116488796_large.jpg)

Here's a new final... I think it may be a bit better than last night... :) Because of the noisy stuff, it may look a bit more photoreal... :)

Thanks to all people who checked my thread, and even more the people who even replied! :) You are my heros! :cool:

I hope you (still ;) ) like it! I can't wait for your reactions!

Have a nice day! and everybody else who participated: good luck in the voting! :)

Greetz,
Gijs

Dutchman
05-22-2005, 07:08 PM
Unless I réally hate to replying out of impatience of getting no replies, I dó it this time...http://206.145.80.239/zbc/images/smilies/evil2.gif http://206.145.80.239/zbc/images/smilies/lol2.gif Is there really nobody who can say something about this work of me? http://206.145.80.239/zbc/images/smilies/tongue.gif

Really much thanks to 'the one' (*Neo ;) *) who takes a stop to reply! :bounce:

Have a nice evening/morning/afternoon/night ;) ,
Gijs

[by the way: the upcoming 10 days I'll have my final exams :argh: , so íf you reply, don't expect a reply from me soon ;) ]

mmoir
05-22-2005, 07:27 PM
Hey Gijs,
Congrats on finishing this up , I like the soft fuzzy look of the image:thumbsup: . This lends to the daydreaming feel to the image. I think you could have emphasized the hair on the girl in heart a little more, right now its not that noticeable. You did a good job on the eyes and eyebrows of the main head but I think the lips need some more work but the texture mapping did help out here.
Anyways , good job and good luck.

Dutchman
05-23-2005, 06:13 PM
@ mmoir : Hi Mike! :) , thank you for the interest (again! :) ) and the compliments & critique! Because I heard more crits on the lips (ZBrushcentral :) (http://206.145.80.239/zbc/showthread.php?p=209564&posted=1#post209564) ), I'll do something at that later on!
One little question (about/to Mike ;) ):
I think you could have emphasized the hair on the girl in heart a little more, right now its not that noticeable.
Because English isn't my motherlanguage :D , I don't know what you exactly mean... Do you mean the hair is better so, or that it should be more remarkable??!? :twisted:

After passing my final exams (which start tomorrow http://206.145.80.239/zbc/images/smilies/mad.gif ), I think I'll do a bít more uptouching and so, to make it some better (with some fresh new insight on it, and the crits)! Then I can post this image as 'really finished 3D' in the 'Completed 3D-Artwork' forum and on other forums/communities :)

I hope you'll (keep) repliing, so that the 'real final artwork' can be almost perfect!!

Greetz & Have a nice day (I'll be back in a week ;) ... then I've got nearly 3 months for fulltime CG'ing),

Gijs

mmoir
05-23-2005, 06:23 PM
Hey Gijs,
Regarding my hair comment ,

I can't visually see the long hair that well right now . I would maybe make the hair a darker or more vibrant color. Also, if you show more hair on the shoulders and neck area would help out too I think.
Good luck with the exams.

gremil
05-24-2005, 04:31 PM
El amor nos atrapa y nos hace su esclavo :)

Alucinante :eek:

Dutchman
05-25-2005, 07:17 PM
@ mmoir : Thank you for that explanation about the hair! I do understand it now ;) and I'll fix it in the 'next final'! :) I'm sure it will improve the image... (I hope so ;) )! And also thanks for giving me the good luck! I'm sure it helped me, because both exams I've had till now went out very good! :buttrock:And thanks for your interest again! :)

@ gremil : I'm really happy to see that I've got a reply from you, but sadly I can't understand what your wrighting... :( If you can: please type in Dutch, English or Deutsch... :lightbulb :p In every case thank you for the interest! :)

More people who can leave message about what you think of it? :hmm: :p

Thanks for your time & see you later!,
Gijs

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