View Full Version : What animation editor does Bioware use?
gameboy 04-09-2005, 03:40 AM I know this is a question out of the blue, but does anybody know what software Bioware used to create the animations for their game Jade Empire?
I saw a glimpse of it on g4techtv's show "GameMakers" and it looked pretty cool, but I couldn't make out what it was. It had the look of a vastly more complicated Animanium.
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We currently use puppetShop (v. 2.0, in-house software).
It is currently not publically available.
-Kees
gameboy
04-09-2005, 09:23 PM
Thanks kees. I was afraid of it being a custom in-house application. :sad: Looks cool though. :cool:
If you don't mind another question, are you also using other custom tools to get 3D content into your game engine as part of your workflow, or are you using off-the-shelf apps (e.g. Maya, 3D Studio Max, SoftImage XSI, Lightwave, etc.)?
By the way, from what I've seen of it, your "Jade Empire" game rocks. :buttrock:
Our main 3d content creation tool is 3dsmax at the moment, from which we do all the exporting, but we use a whole bunch of other tools next to it. We have a few that are commercially available (Z-Brush, MotionBuilder, Deep-UV, etc.) and a few that are proprietary, either created in-house (I.e. level building tools for Jade Empire) or provided by 3rd party (i.e. unreal3 editor for one of our projects).
So really it's a mix of quite a few softwares, but in the end most of it goes through 3dsmax some way or another.
I'm glad you like Jade Empire so far, it was a great project to work on.
-Kees
primal101
04-12-2005, 01:59 AM
We currently use puppetShop (v. 2.0, in-house software).
It is currently not publically available.
-Kees
Is this the same puppetShop you offer to download for free way back in V5 a belief.
Now I know why you took it out from your website.
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