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View Full Version : quadrangulate tool? make quads from tris


andrewjohn81
04-08-2005, 06:59 PM
Is there one of those in max that works like the one maya has, or better perhaps?
That would be really nice for importing from other programs.

-Vormav-
04-08-2005, 07:43 PM
Yep. Search for 'quadrangulate' at scriptspot.com

andrewjohn81
04-08-2005, 08:06 PM
I don't think I know enough about scripts yet. I ran the script, it thought about something for a minute and my object was gone. I first tested it on a box, that was it. I wouldn't think it would just delete a box. That's the easiest thing in the world to quadrangulate.
I need to just stick with what max can already do until I'm more comfortable with what I can do, then learn more about how scripting works in max.

bluepoly
04-08-2005, 11:14 PM
well heres the longer way, which is basically the script done manually.

make a bomb - (under space warps)
-Bind to space warp whatever object you want to quadify
-set the bomb setting to be 0 strength, 0 gravity, fragment size to 2
-play the animation for a couple of sec. then collapse down to Edit mesh
-Select all edges go to Surface properties AutoEdge to 45 degrees
-weld all verts.

-done

zenmonkeycat
04-08-2005, 11:21 PM
Was it a "box primitive" or an "editable mesh converted from a box primitive"? Some scripts will go nutzo if you don't use the right input object, though usually they tend to go nutzo a little more elegantly (such as a dialog box telling you to convert to a mesh first.)

Even if you don't know maxscript (like me :thumbsup:) scripts still should be able to do what you need them to, as long as you don't try to do something rediculous like turn a 28,000-polygon mesh into stained glass (http://www.eris.ais.ne.jp/%7Ehiros/indexe.html) or try to paint that mesh over another one using the Advanced Painter (http://www.scriptspot.com/download.asp?ID=1955&inf=1) script.

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