Battle
04-08-2005, 12:54 PM
I’ve learned that when you model you should strive to have quad polygon. Especially for Organic modeling and not sure for Non-Organic. I don’t have much experience in modeling to know when/not to use Triangle or N-gone. Please help me I’m very confused.
Organic:
Topology is very important because you will be deforming the model. All model regardless if it’s organic or not will be broken down into triangle (the atom of all models). So why do people model in quad (I think I know the answer but I wanted to ask anyway :) ) ? Why not in Triangle?
Is it OK to mix both? Like a lot of quad on the model and some Tria? HOW about I go ahead and model everything in Triangle?
Non-Organic:
Is it true that for non-organic objects like a Table topology is not important because you won’t be deforming it? Does that mean I can leave some face N-gone and not worry about turning it into Triangles? What if I decided to deform the table do I have to go back and fix the topology then?
Also, what MUST I know about Topology when comes to rendering it??
Organic:
Topology is very important because you will be deforming the model. All model regardless if it’s organic or not will be broken down into triangle (the atom of all models). So why do people model in quad (I think I know the answer but I wanted to ask anyway :) ) ? Why not in Triangle?
Is it OK to mix both? Like a lot of quad on the model and some Tria? HOW about I go ahead and model everything in Triangle?
Non-Organic:
Is it true that for non-organic objects like a Table topology is not important because you won’t be deforming it? Does that mean I can leave some face N-gone and not worry about turning it into Triangles? What if I decided to deform the table do I have to go back and fix the topology then?
Also, what MUST I know about Topology when comes to rendering it??
