Elo
04-08-2005, 09:14 AM
I've just finished up on a project and I'm looking into newer and better rigs and character set up for our next game (which will obviously be a next gen console game). Has anybody out there used the 'shave and a haircut' plugin for Maya before? If so, how good is it?
Has anybody got a better way of doing hair in Maya that can be exported into a game engine, but that works really well and looks next gen?
I've looked into setting up the hair by driving the joints in the hair by Maya cloth. It's nice, but I know there will be problems in the long run from it, especially on a complex character with long hair.
I'd really appreciate your expert opinions.
Has anybody got a better way of doing hair in Maya that can be exported into a game engine, but that works really well and looks next gen?
I've looked into setting up the hair by driving the joints in the hair by Maya cloth. It's nice, but I know there will be problems in the long run from it, especially on a complex character with long hair.
I'd really appreciate your expert opinions.
