Matze4d
04-07-2005, 11:15 PM
Im having currently a big problem.
I have a character rigged with bones pro in Max 6.1 and a meshsmooth modifier on top.
I have set the meshsmooth modifier to 'disabled in viewport'.
After i rendered a frame the animation process of the boned character gets extremely slow.
I mean updating the viewport needs about 10-20 seconds while the CPU is at full level when i e.g.animate the arm through IK.
When i remove the meshmooth modifier from the stack all is fine again!
If i add one again and turn it off in view (i tried all possible version unchecking things and checking) again animation of the bones results in a crawl.
If i reload the file again all is responsive, until i render a still.
Anyone has an idea?
I have a character rigged with bones pro in Max 6.1 and a meshsmooth modifier on top.
I have set the meshsmooth modifier to 'disabled in viewport'.
After i rendered a frame the animation process of the boned character gets extremely slow.
I mean updating the viewport needs about 10-20 seconds while the CPU is at full level when i e.g.animate the arm through IK.
When i remove the meshmooth modifier from the stack all is fine again!
If i add one again and turn it off in view (i tried all possible version unchecking things and checking) again animation of the bones results in a crawl.
If i reload the file again all is responsive, until i render a still.
Anyone has an idea?
