DKM
04-07-2005, 11:15 PM
Hi everybody!
I need some precious help as you can read in the title...
In fact, I've tried to make a tutorial from The Pixel Farm, in order to practice Camera Tracking with PFTrack. No problem to do it, but once I work under Lightwave in order to import the generetated scene, it becomes harder...
The grid seems to stick perfectly with the background (a video that you can download here (http://www.thepixelfarm.co.uk/Support/Footage/Oast_House.mov) ). Next, when I decide to import an object into my scene make a simple render : No problem. BUT, when I make an animation, the result is really poor. You can download the result here (http://www.dekahem.com/cgtalk/bouboule.avi). In fact, the object moves constantly, I mean it slides along the ground.
I verify, my video background is set to 25 i/s and my lws animation too. You can download the scene and the object here (http://www.dekahem.com/cgtalk/object_and_scene.zip)).
So, if someone could help me to find a solution, it will be nice.
Thanks a lot to all.
Cya_
I need some precious help as you can read in the title...
In fact, I've tried to make a tutorial from The Pixel Farm, in order to practice Camera Tracking with PFTrack. No problem to do it, but once I work under Lightwave in order to import the generetated scene, it becomes harder...
The grid seems to stick perfectly with the background (a video that you can download here (http://www.thepixelfarm.co.uk/Support/Footage/Oast_House.mov) ). Next, when I decide to import an object into my scene make a simple render : No problem. BUT, when I make an animation, the result is really poor. You can download the result here (http://www.dekahem.com/cgtalk/bouboule.avi). In fact, the object moves constantly, I mean it slides along the ground.
I verify, my video background is set to 25 i/s and my lws animation too. You can download the scene and the object here (http://www.dekahem.com/cgtalk/object_and_scene.zip)).
So, if someone could help me to find a solution, it will be nice.
Thanks a lot to all.
Cya_
