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View Full Version : Hammer Time! critique my animation


telliott
04-06-2005, 10:15 PM
Hey all,

I've been picking away on an animation during some of my lunch hours. I've decided to try my hand at some video game style stuff. I know that for games it's important to have the animation read from all directions, so included are three camera angles. This is still a work in progress as is evident by the abrupt ending. Reviews and crits would be incredibly helpful at this point. You can view it at...

http://www.toddelliott.com/Animation/CaptainSmashy.html

Thanks in advance for any help.

Todd

p.s. I used Maya for this. The model is Final Rig v1.2Beta from http://www.radiantsquare.com/

goldensparrow
04-07-2005, 12:50 AM
hey nice animation, the illusion of wieght in the hammer is really well doneNICE!!

telliott
04-07-2005, 01:38 AM
Thanks Goldensparrow,


My idea was to have a hammer whose weight was just barely manageable for our poor exhausted hero, Captain Smashy. I feel that it is only a matter a time until I put in some other figures running at him full speed, only to get a face full of hammer swinging justice!

But really, does the hammer seem heavy enough? Does it seem to be moving too slow? Does the moment when the hammer begins to move seem like too much of a jump?

-Todd

RickJohnston
04-07-2005, 09:48 AM
I like what you have so far, the only thing that i see is the speed of the hammer as it fly's through the air. I think the speed of it moving to the mid point, just before it starts to go back down is good. After that i would speed it up a little so it has the illusion of being heavy. look at your self swinging a sledge hammer like that you will see that if it is as heavy as you are trying to represent that it will come back down almost in a controlled fall. Make any sense?

Hope it helps.

p.s. if you have the book the animators work book there is a good section in it describing weight with a big sledge hammer. pretty good for getting the timing of the swing down.

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