View Full Version : PA challenge - character - RoRo.
good veiled I launch out in the contest, I need many consultings...;) I hold has to say that I begin in the 3D. arf:)
:::
http://users.skynet.be/dwlsite/cg10.jpg
http://users.skynet.be/dwlsite/cg.jpg
:rolleyes:
++ RoRo
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archimede
02-14-2002, 02:56 PM
abah c que les progres vont bon train :)
etape 2, la texture.. c est siderant ce que l on peut ajoutter a un model que l on aime avec quelques images, quelques procedurales..
bon courage, roro, continuuuue :)
:archi)
bon debut ,mais de coter la forme est bizarre ,je ne suis pas sur qu une tete rentre la dedans ,p-t juste de grossir un peu ou ben de arrondir ,continue bon depart ...
uptades :rolleyes:
the armure advance
http://users.skynet.be/dwlsite/cg2.jpg
jrockstar
02-15-2002, 04:50 AM
bon début ... :D
à mon oeuil le cou est un peu large par contre.
et les avant bras pouraient etre plus définis ...
j'aime bien le style "storm tropper" du casque :p
:rolleyes:
http://users.skynet.be/dwlsite/cg3.jpg
test of texturing :
http://users.skynet.be/dwlsite/cg4.jpg :rolleyes:
Haldir
02-16-2002, 12:19 PM
Nice work RoRo...I have only 2 suggestions for you:
1) On his stomach, the way his stomach muscles are so sharp at the edges makes them look like rough bevels...I suggest taking those patches(the six of them) and sizing them down a little bit. This will make them fade into the rest of his stomach more gradually. Here's a picture that might help explain:
http://the3d.ws/artists/g_christian/cg2crit.gif
2)concerning the texture: you may want to break up the different parts of your character into different textures so that you don't just have one texture stretching across the whole character...That is one thing that tends to make things look 3d "stretching textures"
I hope that the comments help, keep up the good work!
I really like the modeling on the helmet...
Oh, and one more thing...just a thought. you might consider not making his neck flow into his chest the way it does...that might help out some.
Again nice work, and Good luck.
http://www.cgtalk.com/showthread.php?s=&threadid=2360
JacobB
02-17-2002, 12:36 AM
are you going to work with the shoulders a bit? they look like they'd be a pain to rig, I like the mask it's cool
textures remodified :
:rolleyes:
http://users.skynet.be/dwlsite/cg5.jpg
:rolleyes:
Cédric
02-17-2002, 03:20 AM
good start. Just change some textures to make a contrast between the different parts of your character
advance :) I finished the legs but there will be still full with small modifications on the level of the proportions and also of the details..
http://users.skynet.be/dwlsite/cg6.jpg :rolleyes: :rolleyes:
pabbloz
02-23-2002, 05:00 AM
hey!!! He's getting better and better!
Only I don't like very much the head... mmm.. the feet are quite plane I think.
Anyway in each update is better. This is good!
Is he a medical? it could be a good idea he wears a medical kit!
thank you pabbloz, for the feet you are right, I will modify them a little. for the medical kit I do not know if that will suit him well finally I will test nevertheless and I compare both
p.s. excuse my english but i french:D :rolleyes:
Cédric
02-23-2002, 04:06 PM
I m on the way of Pabbloz... It looks better and better and i think he will be a medical too... There is already the cross ;)
small update of the feet and the proportions. now I will try to put a medical kit to him :rolleyes:
http://users.skynet.be/dwlsite/cg7.jpg
it has its final position, I will add a large weapon and then small a decors (if I have time.)
http://users.skynet.be/dwlsite/cg8.jpg :rolleyes:
little advance :
http://users.skynet.be/dwlsite/cg9.jpg :rolleyes:
Adam Klein
02-25-2002, 12:59 AM
Nice Roro! the only thing I'd check is some of the proportions, the pelvis is a bit small, and the calves too, maybe the thighs a bit. but very fast and lookin' good
adam
final : :rolleyes:
http://users.skynet.be/dwlsite/cg10.jpg
please comment... :( :confused: :( :D
i will now make the landscape ...
:cool:
++ RoRo
rolhionjs
02-26-2002, 01:11 PM
wwwooohooo !! RoRo !! tain ça en jette !!
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