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Dmitry
09-29-2002, 09:58 PM
Hay people...I've been looking for this option in max for sometime now and cant seem to find it.
If know maya, in maya when ever you want to triangulate a quad poly you have this option that does that for you. And the same way back. I have a triangulated model in max, which i need to quadrangulate for futher work. If you know ways please let me know.
Thnx

AJ
09-29-2002, 10:21 PM
Sadly, there is no 'auto-quad' function in Max... The best you can do is to manually delete the offending edges (Poly object), or turn them invisible (Mesh object).

Or - if you know someone with a copy of Maya, get them to perform the brunt of the 'quadding' with it's built in feature - then export as an OBJ back into Max.

This is one of those posts where I'm realy hoping someone will leap in and say "No! You're wrong! Here's the plugin/option" because it's a feature I would love to see!

Reality3D
09-29-2002, 10:26 PM
I would love too a script that deletes diagonal edges of a quad :)

Dmitry
09-29-2002, 10:33 PM
no shit man...max is already 5.0 and yet they still dont have these basic and nesessery features.
Maybe I should write to discreet and tell them that :rolleyes:

Bobo
09-30-2002, 01:23 AM
Originally posted by Dmitry
no shit man...max is already 5.0 and yet they still dont have these basic and nesessery features.
Maybe I should write to discreet and tell them that :rolleyes:


Max got true Winged Edges polygons in version 4.
(In the past, everything was triMeshes)

Still, be careful when criticizing stuff you don't know well.
I am sure Maya has lots of things that can be made better,
but I don't know it enough to talk about them... ;)
How many versions did it take A|W to let you create a primitive anywhere your mouse pointer is and not always at 0,0,0 ?

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