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Crazydesign
04-06-2005, 10:31 AM
Jimmy Kort has entered the Master and Servant 3D.

Challenge Page (http://www.cgnetworks.com/challenge/masterandservant/view_entries.php?challenger=7258)

Latest Update: Texturing: New skinned alive look
http://www.cgnetworks.com/challenge/entries/9/7258/7258_1113647667_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/7258/7258_1113647667_large.jpg)

Can't decide wether this texture is better than the last one i put on her...the last one had rotten flesh on her head, this one is more like kept clean, but eaqually painfull...hmm, please help me out here...

Crazydesign
04-06-2005, 11:29 AM
http://www.cgnetworks.com/challenge/entries/9/7258/7258_1112783373_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/7258/7258_1112783373_large.jpg)

This is practicly the fitst time i'v encountered 3dsmax. I've been doing some tutorials and i figured i'd try to make something for the challange.
All you guys must be laughing if you see my design, but he...gotta start somewhere....i'll update the model every day. Please comment on my faults and some encouredgement is welcome to.

Crazydesign
04-06-2005, 11:50 AM
http://www.cgnetworks.com/challenge/entries/9/7258/7258_1112784636_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/7258/7258_1112784636_large.jpg)

I've put some textures on the big fella.
I like the colors....but if you have some suggestions....please...

DaddyMack
04-06-2005, 11:51 AM
Hi Jimmy, cool mech to start with dude...My advice is to really go nuts on the details. Have you got a concept going yet?

Crazydesign
04-06-2005, 11:59 AM
Hi Jimmy, cool mech to start with dude...My advice is to really go nuts on the details. Have you got a concept going yet?

Yes i have, but the drawing i made in flash....is quite different from the actual model in 3d....
the idea is to make the big guy kinda bossy....the little robo's are sort of slaves to him in a rather freaky world. I'll show it tomorrow. Thanks a bunch for the reply!

DaddyMack
04-06-2005, 12:20 PM
Cool man, I'd suggest trying to find as many various mechanical parts you can for inspiration, and reference. It always helps me.

NEWT#
04-06-2005, 01:52 PM
Looks good already, somehow minimalistic :curious: . I hope you`ll keep it up like that.

Crazydesign
04-06-2005, 02:38 PM
http://www.cgnetworks.com/challenge/entries/9/7258/7258_1112794709_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/7258/7258_1112794709_large.jpg)

It looks very nice, but don't think i can keep up the raytrace madness....does anyone have a suggestion on how to replace the raytrace but keep the effct....look at those legs...took the computer 6 minutes to render a small image like this....what shoould i do?

Crazydesign
04-06-2005, 02:51 PM
http://www.cgnetworks.com/challenge/entries/9/7258/7258_1112795465_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/7258/7258_1112795465_large.jpg)

My computer just died on the efford it made to render this image with textures...hmm...have to adjust it now..here's the model so far....i still want more details....it's just that my computer doesn't want any more...haha...i'll keep trying...any comments? how does he look so far?

Crazydesign
04-06-2005, 03:17 PM
http://www.cgnetworks.com/challenge/entries/9/7258/7258_1112797024_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/7258/7258_1112797024_large.jpg)

13 minutes of rendertime....but it's worth it...for me at least...
This is the master robot that will control the little ones. himself being controled by the human mind.
That will be the next fase and will be posted shortly.

Crazydesign
04-07-2005, 09:55 AM
http://www.cgnetworks.com/challenge/entries/9/7258/7258_1112864107_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/7258/7258_1112864107_large.jpg)

This is the early model i am working on now....he is gonna be the master of the masterrobot...but he himself is a slave to the robots...so who's enslaving who?
Any suggestions for the head?

Crazydesign
04-07-2005, 09:57 AM
http://www.cgnetworks.com/challenge/entries/9/7258/7258_1112864260_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/7258/7258_1112864260_large.jpg)

This is the early model i am working on now....he is gonna be the master of the masterrobot...but he himself is a slave to the robots...so who's enslaving who?
Any suggestions for the head?

Crazydesign
04-07-2005, 10:48 AM
http://www.cgnetworks.com/challenge/entries/9/7258/7258_1112867301_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/7258/7258_1112867301_large.jpg)

Still not complete...but some textures make it look better, haha.

Crazydesign
04-07-2005, 12:01 PM
http://www.cgnetworks.com/challenge/entries/9/7258/7258_1112871715_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/7258/7258_1112871715_large.jpg)

It's starting to take form now...this is the master...now i need to model his bodycocoon....got some cool ideas, but takes a lot of time...but he...it's cool work....any comments??

Crazydesign
04-07-2005, 01:48 PM
http://www.cgnetworks.com/challenge/entries/9/7258/7258_1112878092_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/7258/7258_1112878092_large.jpg)

Now his cocoon is almost ready...i need to wire him up to his nervesystem and ad some cool details. after that i'll start on the lowest guys in this foodchain....or aren't they?

Crazydesign
04-08-2005, 12:02 PM
http://www.cgnetworks.com/challenge/entries/9/7258/7258_1112958136_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/7258/7258_1112958136_large.jpg)

adding scenery so i can hook him up to the system.

any comments?

Crazydesign
04-08-2005, 02:36 PM
http://www.cgnetworks.com/challenge/entries/9/7258/7258_1112967377_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/7258/7258_1112967377_large.jpg)

This is a part of his throne (so to speek). From here he controls his servants.

DaddyMack
04-08-2005, 02:57 PM
Hey Jimmy, you're really going places fast...Have you got firm objectives in mind for the direction you're going in?
What application are you using? In place of the raytracing, for testing out things along the way you could connect an image to the reflection in your metal shader...and turn off reflections to cut down render times. Also, it can be a great way to create the appearance of an environment..
Keep up the good progress man:thumbsup:

Crazydesign
04-08-2005, 03:09 PM
Hey Jimmy, you're really going places fast...Have you got firm objectives in mind for the direction you're going in?
What application are you using? In place of the raytracing, for testing out things along the way you could connect an image to the reflection in your metal shader...and turn off reflections to cut down render times. Also, it can be a great way to create the appearance of an environment..
Keep up the good progress man:thumbsup:


Thanks for all the tips, but if you could explain some things to me....that would be great....i hanven't been working with max so very long, so i don't fully get what you mean with the shader....am i rendering wrong?

jim

DaddyMack
04-08-2005, 03:27 PM
No mate there's nothing wrong with your renders...You said that they were taking too long and I saw that you could cut time down by replacing the reflections with a map instead...

I don't speak max very well but in Maya theres a 'reflected colour' channel that you can plug any texture into so that your object appears to be reflecting an environment. It wont improve on the final effect you're after but it would help with the visualisation process along the way by cutting down render times while still giving you chromey goodness...hit good ol f1 mate and ask max to tell you

Good luck mate

Crazydesign
04-08-2005, 03:34 PM
No mate there's nothing wrong with your renders...You said that they were taking too long and I saw that you could cut time down by replacing the reflections with a map instead...

I don't speak max very well but in Maya theres a 'reflected colour' channel that you can plug any texture into so that your object appears to be reflecting an environment. It wont improve on the final effect you're after but it would help with the visualisation process along the way by cutting down render times while still giving you chromey goodness...hit good ol f1 mate and ask max to tell you

Good luck mate

Hmm, i will look it up...so you work with maya...tried that at school once, very nice...specially the "hair" tool....wow, that works like sunshine. but i kept practiceing max...better to stick to one of those two when you're learning i think. but what do you find of my designs so far? I tried your tip obout going nuts on details, but that was to much for my good old computer, haha. i think i overdid it on the smoothing and facing of the objects...

anyways, like having you as a commentator on my proces...somehow i don't even seem to atrackt vieuwers....sad, haha. well i'll just have to improve i guess.

jim

d-tox
04-08-2005, 04:28 PM
i like it. THough the masters head looks a litlle too flat, like he's been hit with a coocking pan on his forehead really hard:rolleyes:. But besides that it looks good, keep it up!:thumbsup:

Crazydesign
04-08-2005, 04:35 PM
i like it. THough the masters head looks a litlle too flat, like he's been hit with a coocking pan on his forehead really hard:rolleyes:. But besides that it looks good, keep it up!:thumbsup:


Thanks for the comment....yeah, he looks that way...sorry for the lack of realism, just starting of in max, so i'm trying my best. i'm about to post another little render...just the scenery up to now...what are you working on? what programm?

jim

Crazydesign
04-08-2005, 06:47 PM
http://www.cgnetworks.com/challenge/entries/9/7258/7258_1112982466_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/7258/7258_1112982466_large.jpg)

I've been trying some enviroments, this is gonna be the one i guess....still need to refine the whole scene...add some details and some creepy crawlers.
some rubble on the ground i think. any comments on this scene so far? please let me know.

hands0nfire
04-09-2005, 01:58 AM
very good texture you have I thank you should tone it down just alittle, it seems to shinny like new...everything else I really enjoy looking at it... keep up the good work!!!:thumbsup:

handsonfire

http://www.cgtalk.com/showthread.php?threadid=223443 <- 3d master and severant

Crazydesign
04-09-2005, 09:45 AM
very good texture you have I thank you should tone it down just alittle, it seems to shinny like new...everything else I really enjoy looking at it... keep up the good work!!!:thumbsup:

handsonfire

http://www.cgtalk.com/showthread.php?threadid=223443 <- 3d master and severant


which textures do you mean? the walls and floor, or the bodycocoon? thanks for the positive reply, realy enjoy it when peolple comment on my stuff, i can learn from that.

jim

stoat
04-09-2005, 10:29 AM
Looking good :thumbsup: I think the floor and wall textures are too much at variance with the brand spanking newness of the chromework. Make it all very clinical or scruff up the chrome. Stick a spot light in there. Keyframe frame zero (or1 if max starts there) Move your time slider to frame two (or again 3 if max starts at frame 1) and rotate the light 720 degrees, add keyframe. Enable scene motion blur and then go to frame one. Switch off full radiosity and do a test render. It's a fake but it looks good and it's very fast to render.

If you put in a sphere round the scene but inside the room you can stick an hdri image on that. Switch off seen by camera. Do the rotating light render and the hdri render separate and comp them in photoshop. Anotherr light trick to try is putting an area light in that points up at the figure. Put the floor texture colour onto that and lower the brightness untill you can just see a hint of the colour in the figure.

I wouldn't worry too much about how many people are reading your thread. I think they've all sold their souls but don't let on I said that :hmm:

Crazydesign
04-09-2005, 10:48 AM
Looking good :thumbsup: I think the floor and wall textures are too much at variance with the brand spanking newness of the chromework. Make it all very clinical or scruff up the chrome. Stick a spot light in there. Keyframe frame zero (or1 if max starts there) Move your time slider to frame two (or again 3 if max starts at frame 1) and rotate the light 720 degrees, add keyframe. Enable scene motion blur and then go to frame one. Switch off full radiosity and do a test render. It's a fake but it looks good and it's very fast to render.

If you put in a sphere round the scene but inside the room you can stick an hdri image on that. Switch off seen by camera. Do the rotating light render and the hdri render separate and comp them in photoshop. Anotherr light trick to try is putting an area light in that points up at the figure. Put the floor texture colour onto that and lower the brightness untill you can just see a hint of the colour in the figure.

I wouldn't worry too much about how many people are reading your thread. I think they've all sold their souls but don't let on I said that :hmm:

Thanks a bunch man, i'll see to it and try it out...not that i can find any of your tips easily, but i'll look in to it, haha. thanks for the positive imput. I know the floor is in great contrast with the bling bling of the rest...i'll see what i can do to make it as smoothy as the rest.

jimmy

stoat
04-09-2005, 11:18 AM
The spinning light is just another way of faking radiosity, a light dome is best for external shots. Not sure about max settings, but in the motion blur settings there will be a drop down to set how many samples are taken. There's only one frame rendered but the program will split that one frame into upto about 25 passes of where the light is in its rotation. Try it out with the light just rotating and then try it with the light targeted onto the central figure and the target rotated. That way the light is moving round the room. I've found that there's not a great deal of difference but the second method is better for an object that is the centre of attention.

You might think when the render starts that it's going to b slow. It chugs away for a while working out shadow maps but then it does the actual job in minutes rather than hours.

One last point, you should put your thread address into your signature. That way people can find your thread from their own.

Crazydesign
04-09-2005, 11:53 AM
http://www.cgnetworks.com/challenge/entries/9/7258/7258_1113044038_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/7258/7258_1113044038_large.jpg)

Here is my starting idea for the mini robo slave, he's lowest in rank but then again, without them, the master cannot live, cause they provide the food and water. hmm, still can't make up my mind about his transport...maybe a little wagon...or just multiple legs, a bit spider like...

DaddyMack
04-09-2005, 12:03 PM
Looking good :thumbsup: I think the floor and wall textures are too much at variance with the brand spanking newness of the chromework. Make it all very clinical or scruff up the chrome. Stick a spot light in there. Keyframe frame zero (or1 if max starts there) Move your time slider to frame two (or again 3 if max starts at frame 1) and rotate the light 720 degrees, add keyframe. Enable scene motion blur and then go to frame one. Switch off full radiosity and do a test render. It's a fake but it looks good and it's very fast to render.

If you put in a sphere round the scene but inside the room you can stick an hdri image on that. Switch off seen by camera. Do the rotating light render and the hdri render separate and comp them in photoshop. Anotherr light trick to try is putting an area light in that points up at the figure. Put the floor texture colour onto that and lower the brightness untill you can just see a hint of the colour in the figure.

I wouldn't worry too much about how many people are reading your thread. I think they've all sold their souls but don't let on I said that :hmm:

Some solid advice...
My soul is on its third mortgage...don't tell the missus tho...

Keep up the good work CrazyDesign:thumbsup:

Crazydesign
04-09-2005, 01:35 PM
http://www.cgnetworks.com/challenge/entries/9/7258/7258_1113050117_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/7258/7258_1113050117_large.jpg)

Almost done with him now...think i'll add some more details to him...but not to much, cause he is still lowest in rank. don't quite now yet what kond of arms i'll give him...think i'll give him some pinchers, wich they can stick in food.

Crazydesign
04-09-2005, 02:53 PM
http://www.cgnetworks.com/challenge/entries/9/7258/7258_1113054792_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/7258/7258_1113054792_large.jpg)

This is one of the slaves. I've decided to go with the spiderlook...think the look more like scavengers like this...now i have to wire them to the headrobo...s gonna be a hell of a job...maybe i'll paost it today...otherwise it'll be tomorrow.

comments are welcome

dark-tim
04-09-2005, 03:39 PM
nice modeling :thumbsup:

stevesherrin
04-10-2005, 02:03 PM
I really like the environment you've built. BTW- you asked for some max cheats for faking raytracing, so here are a couple-

1) Use a generic chrome map in the reflection slot of your material (Max comes with an image, i believe called chromic.jpg that creates a nice chrome. This method isn't a truer replacement for raytrace as it doesn't reflect the scene, but it does look like pretty good chrome in most cases. You can make it a bit more realistic by also adding a light/set of lights having the major colors of yours scene, and exclude all the non-chrome objects of the scene from the light's illumination. This will cast some of the appropriate colors onto the chrome object (This is also a way of faking radiosity, which takes FOR EVER to render)

2) For each chrome object (Or group that are in close proximity), hide the object and place a camera where the object would be. Render a panorama (Go to the render menu, and select panorama exporter. This will render a panoramic view of the scene. Then use this rendered image as your reflection map. The initial setup is longer as it requires a full render of the scene, but the final renders move quickly, and this is gives results closer to raytracing.

Hope this helps! Good luck

stoat
04-10-2005, 07:30 PM
Yeah, i really like that spider design :thumbsup:

DaddyMack
04-10-2005, 09:48 PM
Hey Jimmy, the legs on the spider are great mate:thumbsup:
Keep it coming

Crazydesign
04-11-2005, 11:48 AM
nice modeling :thumbsup:


Thanks tim, that's a huge compliment for a guy like me who's just starting.
jim

Crazydesign
04-11-2005, 11:51 AM
I really like the environment you've built. BTW- you asked for some max cheats for faking raytracing, so here are a couple-

1) Use a generic chrome map in the reflection slot of your material (Max comes with an image, i believe called chromic.jpg that creates a nice chrome. This method isn't a truer replacement for raytrace as it doesn't reflect the scene, but it does look like pretty good chrome in most cases. You can make it a bit more realistic by also adding a light/set of lights having the major colors of yours scene, and exclude all the non-chrome objects of the scene from the light's illumination. This will cast some of the appropriate colors onto the chrome object (This is also a way of faking radiosity, which takes FOR EVER to render)

2) For each chrome object (Or group that are in close proximity), hide the object and place a camera where the object would be. Render a panorama (Go to the render menu, and select panorama exporter. This will render a panoramic view of the scene. Then use this rendered image as your reflection map. The initial setup is longer as it requires a full render of the scene, but the final renders move quickly, and this is gives results closer to raytracing.

Hope this helps! Good luck


Wow, another set of great tips. i'll try to use them, if i can find all the suggested aspects.
Thanks for the tips man, really preciate it.

jim

Crazydesign
04-11-2005, 11:53 AM
Hey Jimmy, the legs on the spider are great mate:thumbsup:
Keep it coming


He thanks man,
didn't think they would look so great when i was moddeling, but it turned out ok.
He's gonna get wired up to the headrobo, remember him? and i've come up with a new design for the lab the're all in...i'll probably post it today, but i don't have a lot of time on my side today...

Thanks for you're positivity,

jim

Crazydesign
04-11-2005, 11:57 AM
Yeah, i really like that spider design :thumbsup:


thanks for the compliment, needed it, haha.

Crazydesign
04-12-2005, 09:08 AM
http://www.cgnetworks.com/challenge/entries/9/7258/7258_1113293287_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/7258/7258_1113293287_large.jpg)

This is the lab where he conquers life and does his inventions. early stage of modelling the scene...lots of details will come, just wanted to show the concept...any suggestions?

stoat
04-12-2005, 12:55 PM
Hi Jim, After your last reply in my thread, I said I would look in the faq's tosee about hair painting. (It's okay to do that in post) But... There is a rule that one of the objects has to be a human :shrug: You are allowed to have loads of masters or slaves, so I think you are going to have to have a human having unspeakable things done to them by the spiders. :)

Crazydesign
04-12-2005, 01:23 PM
Hi Jim, After your last reply in my thread, I said I would look in the faq's tosee about hair painting. (It's okay to do that in post) But... There is a rule that one of the objects has to be a human :shrug: You are allowed to have loads of masters or slaves, so I think you are going to have to have a human having unspeakable things done to them by the spiders. :)

Ahh, now i get it....shame if they don't accept.

jim

Virtuoso
04-13-2005, 08:30 AM
Just staring off in Max....well youa re doing one fine job Jimmy....it's all about gaining experience,and this is giving you just that.keep hammering away and moving forward step by step...It's a tough road,but a worthwhile one....the learning never stops....but you have gained ground and are on the move......keep plugging away at it,and good luck,I'll watch for more....if you have a question on something just ask,I might be able to help.......Keep it coming....:thumbsup:

Crazydesign
04-13-2005, 01:46 PM
http://www.cgnetworks.com/challenge/entries/9/7258/7258_1113396364_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/7258/7258_1113396364_large.jpg)

This is a new head, one that's gonna be the subject of all misery and pain.
She's the learning subject of the evil doctor who desperatly tries to grasp eternal life. He conducts experiments of unspeakeble horror on her...but he doesn't do it himself, he let's his slavery robot's cut her open...early model, but still one of the best i've done so far...hard to imagine for all those supermodellers here, haha, but it realy is...

Adriano-Zanetti
04-13-2005, 05:08 PM
Hey man, I do understand now why your nickname is what it is !!! ;O) Very creative design you got there, looks a bit like pieces of toys mounted back on together, very "bizarre" mix that do catch the attention. I'm not myself a big fan of the chromes and other shinny metal, too much post-pop-pre-cyber-culture for me (yes I just invented a word that might not make sense to everyone... hmmm....I'll just leave it, for a second it did sound ok to me)...anyway, I like matte colors more, so it's very subjective.

Keep it up !! GOod luck !


pe@ce

Crazydesign
04-14-2005, 08:08 AM
[QUOTE=Adriano_Zanetti]Hey man, I do understand now why your nickname is what it is !!! ;O) Very creative design you got there, looks a bit like pieces of toys mounted back on together, very "bizarre" mix that do catch the attention. I'm not myself a big fan of the chromes and other shinny metal, too much post-pop-pre-cyber-culture for me (yes I just invented a word that might not make sense to everyone... hmmm....I'll just leave it, for a second it did sound ok to me)...anyway, I like matte colors more, so it's very subjective.

Keep it up !! GOod luck !



Cool word man, needs to go straight into the dictionary...http://www.cgtalk.com/images/icons/icon10.gif
Anyways, thanks for the positive reply. You somehow figured out my idea of assembeling people, haha. niiiice.

jim

Virtuoso
04-14-2005, 08:23 AM
Hi Jimmy.....Good to see you continue the good fight.....keep it coming......The idea is there,just keep honing your skills,keep it moving forward,this is the way to do it.....I'll be looking for you to continue......:arteest:

Crazydesign
04-14-2005, 09:25 AM
http://www.cgnetworks.com/challenge/entries/9/7258/7258_1113467105_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/7258/7258_1113467105_large.jpg)

She is still alive, she's skinned, but not so happy...
I'll add more devices to her...some hooks to keep her eyes open and a electric dicharger on her brain...
maybe some other horrors...

DaddyMack
04-14-2005, 01:44 PM
Ouch!!! Good to see so many different approaches in here Jimmy, It's starting to go in wierd directions... Keep it up man:thumbsup:

stoat
04-14-2005, 02:02 PM
Looking good Jim :thumbsup: Mind i think you'll have to put up a "not while eating breakfast" warning :eek: I think chrome is right for this project. There's been a bit of a downer on chrome for ages, it's because it tends to be everyones first go at texturing. But, chrome goes well with all the blood and snots here.

Well, shouldeer to the wheel Jim, keep up the good work :applause:

NEWT#
04-14-2005, 02:14 PM
:argh: There goes my lunch. Radical, man, show us more! I like the electric discharger gig.

Kanga
04-14-2005, 03:25 PM
Love the face texture,.. thats really phsyco! :thumbsup:

Crazydesign
04-14-2005, 03:30 PM
:twisted: EVIL IS BEST SERVED WITH PAIN :twisted:

DADDYMACK: thanks man, got the whole idea complete now...need to finish all the pieces and put them toghether...i'm working on so many different things to keep it inspireing and fun. :twisted: MORE PAIN WILL BE INFLICTED :twisted:

STOAT: Yeah i know chrome is a bit tricky, but everyone avoids it, so why not use it i thought...and he, it worked out well....still not happy with the color of the chome bars in her mouth...:twisted: EVIL REFLECTED IS EVIL TWICE.....HAHA :twisted:

NEWT#: Sorry bout you lunch man..haha. She's gonna be a whole lot more messed up when i'm done with her...lucky for you it'll be in the morning when you see her new form...so you can have a normal lunch. :twisted: EVIL HAS YOU FOR LUNCH :twisted:

Crazydesign
04-14-2005, 03:31 PM
Love the face texture,.. thats really phsyco! :thumbsup:


Thanks man, ofwel bedankt.

jim

suk-grigorij
04-14-2005, 05:03 PM
Oh yes, the design is really CRAZY. I like it. You got good advises here. Listen to them.

Crazydesign
04-14-2005, 08:22 PM
Oh yes, the design is really CRAZY. I like it. You got good advises here. Listen to them.

Thanks man,
my middle name is crazy, haha:twisted:

Jim

suk-grigorij
04-15-2005, 06:15 PM
No sh#t, mate. Your "left" and "right" names are CRAZY too.

My thread http://www.cgtalk.com/showthread.php?t=224891&page=1&pp=20

Crazydesign
04-16-2005, 09:35 AM
No sh#t, mate. Your "left" and "right" names are CRAZY too.

My thread http://www.cgtalk.com/showthread.php?t=224891&page=1&pp=20


Crazy, evil, dark, all things that allof you have posted, i'm just inspired by all of you...go with the flow, haha.....no i made this concept the day the new CG challange was opened....had to put a lot of thoughts into the concept, but i think it worked out fine....putting things 2gether at the moment, a bit modeling there and a bit texturing there....i'm enjoying myself, wether it's crazy or not....3d is my life.



jim,

http://www.cgtalk.com/showthread.php?p=2171052#post2171052 (http://www.cgtalk.com/showthread.php?p=2171052#post2171052)

Crazydesign
04-16-2005, 11:34 AM
http://www.cgnetworks.com/challenge/entries/9/7258/7258_1113647667_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/7258/7258_1113647667_large.jpg)

Can't decide wether this texture is better than the last one i put on her...the last one had rotten flesh on her head, this one is more like kept clean, but eaqually painfull...hmm, please help me out here...

stevesherrin
04-16-2005, 01:48 PM
The first texture, but there are some seam/stretching issues. Have you used an unwrap uvw modifier on the head?

Crazydesign
04-19-2005, 11:40 AM
The first texture, but there are some seam/stretching issues. Have you used an unwrap uvw modifier on the head?


So the 1st is better? have to agree it looks more gorey....seams will be resolved i hope, have to check out unwrap uvw map.... still learning.

jim

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