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DWIEMER
02-14-2002, 01:19 AM
Hi,

Maybe this is a stupid question but here it is anyway:

I want to use the blendshape to make different face poses. My head is a nurbs head with the eyes, ears and hair attached to it through filet blend.

In the manual it says that there can only be 1 target base shape / object and many different poses. But how can i change the eyes, ears, hair all at once? Because the eyes, ears, hair are seperate objects.

If i change the cheeks for example the eyes stay in the same position/shape.

thx in advance

gr. Dennis

Darrell Croswell
02-14-2002, 02:04 AM
if you want to deform everything all at once just make a separate blend shape for each of the objects and then do a "set driven key" to make them all work at the same time.
try putting a new attribute on a locator (modify->add attribute) and make it the controll for all of the blend shapes at once.

Rook
02-14-2002, 06:15 AM
You could parent the ears and hair to the head. Then duplicate the head with all the other objects parented to it. Change all the objects as you please. Then select both heads (or more depending on how many blends you make) and create the blend shape. It should deform everything at once.

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