View Full Version : how to break an object into individual polys
Im having some weird GI problem; when I have an object that I made by usnig a bunch of small extrudes, when rendered it comes out very blotchy at edges and such. If i break it into individual objects with one poly each it comes out looking fine. Is there any way i can take an object and have it separate every poly into different objects, or does anyone know how to make brazil handle the poly edges right so that they are not blotchy
|
|
-Vormav-
04-05-2005, 05:30 PM
Just to check, have you tried working with the sampling controls? I haven't messed with Brazil much, but I tend to see a very similar problem with GI in Mental Ray when the sampling quality is low (low samples doesn't take tiny details into account very well), while rendering with more quality will make those problems go away. I'd imagine that Brazil users would probably have similar issues.
Just a guess though. :shrug:
Light
04-05-2005, 10:37 PM
Hi,
You can also use "Explode 2 Elements" feature of Orionflame. Basically select the faces you want to explode and call this feature. Works only for Editable Polys. You can get it @ flamefx.com
Light
Just to check, have you tried working with the sampling controls? I haven't messed with Brazil much, but I tend to see a very similar problem with GI in Mental Ray when the sampling quality is low (low samples doesn't take tiny details into account very well), while rendering with more quality will make those problems go away. I'd imagine that Brazil users would probably have similar issues.
Just a guess though. :shrug:
increasing the quality does help, but render time goes through the roof, and im working on an extremely high poly scene animation, so render time has to be low. I can achieve the same results of increasing the quality a lot by just breaking apart the polys. This makes any future editing hard though, so there has to be a way to make brazil treat poly edges as being separate, rather than smearing everything that is part of the same object together
CGTalk Moderation
04-06-2005, 04:45 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.