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View Full Version : Pretty Basic Zdepth problem...


JohnDifool
04-05-2005, 09:24 AM
..I think. I'm a beginning DF user and I can't figure this one out myself.

I have a flow with a background, a foreground object (with alpha channel), a shadow layer, and on top of that I want a Zdepth blur-pass, so I put in a Depth Blur with my Zdepth images as input. But now it blurrs the entire image, including the background, which is a photo that has already a lot of blur of itself. So I want everything but the background to be blurred, but I've tried different setups, none of them working...

I know this is a pretty basic setup, so there must be an easy solution...

Thanks in advance!
Ralf

need4cg
04-05-2005, 03:52 PM
Are you rendering your Zdepth images with an .RPF/.RLA export with Z Depth activated? That's what usually works with the depth filters in DF.

JohnDifool
04-05-2005, 09:27 PM
Found it out already!

I rendered the Zdepth maps as seperate images, that was indeed part of the problem. I fixed that using a channel boolean. But the pronlem of the background blurring I solved by putting the Depth Blur before the Merging, so now I have 2 Depth Blurs, one for each layer...

Thanks anyway ;)

JohnDifool
04-05-2005, 11:03 PM
... and a new problem arises... The blur seems to be chopped off at the edges, perhaps because the alpha channel has hard edges and in this setup is used to merge the layer áfter the depth blur... does anyone know how to fix thís??

http://www.mountaingates.nl/ridderknijn/DFBlurProblem.jpg

Jayk2k
04-06-2005, 09:30 PM
This is most likely caused by the fact that the image you are using right now doesn't have a z coverage channel. As far as I know, the only application that outputs a propper z coverage is max, in the rpf file format.

JohnDifool
04-10-2005, 09:24 PM
Well, I'm pretty sure it does. I have rendered the Z-depth map as a seperate image (jpeg), and this looks fine, and used a channel boolean in DF to copy the image to the Z-channel. I can actually see DF using the map and I can control the depth blur just as I want it, but there's still the hard edges around the character where they should be blurred...

PolyMangler
04-13-2005, 11:03 PM
Well, I'm pretty sure it does. I have rendered the Z-depth map as a seperate image (jpeg), and this looks fine, and used a channel boolean in DF to copy the image to the Z-channel. I can actually see DF using the map and I can control the depth blur just as I want it, but there's still the hard edges around the character where they should be blurred...

try turning off "Depth Merge" on the merge connecting your photo image and images w/ depth information...if that doesn't do it post the flow....it's kinda hard to imagine all the ins and outs that could be causeing it

kmrsic
04-14-2005, 11:17 AM
hmm rendering z buffer image in jpg is not realy an z buffer. For that you need some of the file formats that support floating point format like tif, iff, ...

Do, You can make for some specific needs grayscale images faking true zbuffer field by using 8bit images.

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