Kahwatikid
04-05-2005, 03:31 AM
Hi folks....
This one is for the hardcore td in ya...well definitely more hardcore than I
I was trying to apply Eric Miller's stuck on Facial controls method from Alias' hyper real Facial rigging DVD (very cool DVD!:thumbsup: ...too bad its geared for Maya:shrug: ).
The concept is to basically create control objects that can deform your characters face...but as an extra layer of control ... they have to be able to move with your mesh as it is being deformed by all your shape keys....then when you want to push the pose further...just start moving the control objects which are weighted to the characters face and save some keys...very awesome concept! (I'm sure its an old hat to most riggers)
For the past couple hours I've been trying to apply this to my character in XSI...and needless to say...I havent got very far :banghead: <---I love this icon
I've tried a couple methods...
using clusters with centre command...then parenting a sphere with a couple extra nodes above it in the hierarchy (so I can move it after I've constrained it)...I thought that would work....nope :argh: Once the mesh was enveloped the envelope took precedence over the cluster centres(nulls)
Then I thougth of constraining a null to a single point cluster (almost the same as above)...then parenting/or constraining my control object to that...after which I applied my envelope and Shape keys...and low and behold ...It WORKED! :wip: Sorta..... When I used my morph targets....the null that was constrained moved with my deforming mesh...but when I moved my rig around....it ceased to work :banghead:
Anyone have any ideas? I just wanna animate this F'in character.....aaaargh...but I will say it is fun learning this program...the main reason why I switched was because most of it seems easier than maya.
Anyhelp or ideas are greatly appreciated...and sorry for all the emoticons...It was a long and boring post.
This one is for the hardcore td in ya...well definitely more hardcore than I
I was trying to apply Eric Miller's stuck on Facial controls method from Alias' hyper real Facial rigging DVD (very cool DVD!:thumbsup: ...too bad its geared for Maya:shrug: ).
The concept is to basically create control objects that can deform your characters face...but as an extra layer of control ... they have to be able to move with your mesh as it is being deformed by all your shape keys....then when you want to push the pose further...just start moving the control objects which are weighted to the characters face and save some keys...very awesome concept! (I'm sure its an old hat to most riggers)
For the past couple hours I've been trying to apply this to my character in XSI...and needless to say...I havent got very far :banghead: <---I love this icon
I've tried a couple methods...
using clusters with centre command...then parenting a sphere with a couple extra nodes above it in the hierarchy (so I can move it after I've constrained it)...I thought that would work....nope :argh: Once the mesh was enveloped the envelope took precedence over the cluster centres(nulls)
Then I thougth of constraining a null to a single point cluster (almost the same as above)...then parenting/or constraining my control object to that...after which I applied my envelope and Shape keys...and low and behold ...It WORKED! :wip: Sorta..... When I used my morph targets....the null that was constrained moved with my deforming mesh...but when I moved my rig around....it ceased to work :banghead:
Anyone have any ideas? I just wanna animate this F'in character.....aaaargh...but I will say it is fun learning this program...the main reason why I switched was because most of it seems easier than maya.
Anyhelp or ideas are greatly appreciated...and sorry for all the emoticons...It was a long and boring post.
