candra
04-05-2005, 03:15 AM
I am working with 1 model character with high polygon that has a complete rigging. I have heard animation about using Control base and Skeleton base to one model proxy before
apply to high mesh model. I only know about importing my character animation from clips
to trax editor.
1. How if i convert my high mesh model to model with low poly (from that high poly)?
2. Do you all know about Control base and Skeleton base? If there anybook or tutorials
that explain these?
3. How about NLA for animation? If there possible to blend one character animation for
one position XYZ and applying to other characater that different position XYZ?
thanks
apply to high mesh model. I only know about importing my character animation from clips
to trax editor.
1. How if i convert my high mesh model to model with low poly (from that high poly)?
2. Do you all know about Control base and Skeleton base? If there anybook or tutorials
that explain these?
3. How about NLA for animation? If there possible to blend one character animation for
one position XYZ and applying to other characater that different position XYZ?
thanks
