barbecue
04-04-2005, 09:43 PM
I know there have already been posts, I'm sorry, but I can't find any information that is specific enough on the pros & cons of patch modeling in 3ds Max; only that "there are pros & cons."
I'm trying to find more specific discussion on the advantages and disadvantages over sub-Dev polys in regards to things such as differences in processing/rendering speeds, texturing/materials difficulty, rigging flexibility, potential animation problems, etc..
Or are the so-called pros and cons only a matter of taste?
I have contemplated using patch-modeling for my next project, which would be a relatively detailed, highly animated character; my primary reasoning is that I want be able to adjust the level-of-detail while maintaining a more precise representation of shapes I want.
I'm trying to find more specific discussion on the advantages and disadvantages over sub-Dev polys in regards to things such as differences in processing/rendering speeds, texturing/materials difficulty, rigging flexibility, potential animation problems, etc..
Or are the so-called pros and cons only a matter of taste?
I have contemplated using patch-modeling for my next project, which would be a relatively detailed, highly animated character; my primary reasoning is that I want be able to adjust the level-of-detail while maintaining a more precise representation of shapes I want.
