EighthDecay
02-14-2002, 12:03 AM
the image is kinda big (193K) Sorry
http://www.eighthdecaydump.f2s.com/images/cars/t0040000.jpg
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Reflecting the scene
Well I've been studying how too affect the lighting,, and texture reflections,,, Non of the lights in the scene have specularity on... So what you see in the surface of the car is all reflection,,, I created a few different white cards in the sky,,
One was an upper very large one that was dome like,, but not self illuminated,, I then place a few spot lights pointing at the upper sky white card,,, this would only make soft white areas on that surface.
Second I placed another smaller white card with self illumination,, placed it just above the car,, this one was made for creating harder edges in the reflections,,,
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lights
The lighting was an interesting concept,,,, I placed 4 omni's just above the car,, these will be the only lights that make shadows,,, the rest of the lights in the scene will not...
those 4 lights were placed real close together too make the shadows more soft around the car,,, I then moved them a little closer to one side of the car,, so that one side can have a more darker side.
I then placed the camera looking at one side of the car,, where more of the light will be added,,,
one omin was placed about 45 degrees away from the car,,,
I also controled all of these lights so that the light doesn't pass too far from the car (so the horizon becomes darker)
I then place the second light near the floor but only set too light very little of the underside of the car...
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Run DOWN
4 omni's for shadow from above the car (place them closed together)
2 omni's one up high and one down low... the one up higher is bighter than the lower
Well anyhoo there is some of my ideas
http://www.eighthdecaydump.f2s.com/images/cars/t0040000.jpg
______________
Reflecting the scene
Well I've been studying how too affect the lighting,, and texture reflections,,, Non of the lights in the scene have specularity on... So what you see in the surface of the car is all reflection,,, I created a few different white cards in the sky,,
One was an upper very large one that was dome like,, but not self illuminated,, I then place a few spot lights pointing at the upper sky white card,,, this would only make soft white areas on that surface.
Second I placed another smaller white card with self illumination,, placed it just above the car,, this one was made for creating harder edges in the reflections,,,
_____________
lights
The lighting was an interesting concept,,,, I placed 4 omni's just above the car,, these will be the only lights that make shadows,,, the rest of the lights in the scene will not...
those 4 lights were placed real close together too make the shadows more soft around the car,,, I then moved them a little closer to one side of the car,, so that one side can have a more darker side.
I then placed the camera looking at one side of the car,, where more of the light will be added,,,
one omin was placed about 45 degrees away from the car,,,
I also controled all of these lights so that the light doesn't pass too far from the car (so the horizon becomes darker)
I then place the second light near the floor but only set too light very little of the underside of the car...
_______________
Run DOWN
4 omni's for shadow from above the car (place them closed together)
2 omni's one up high and one down low... the one up higher is bighter than the lower
Well anyhoo there is some of my ideas
