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TumikSmacker
09-29-2002, 12:21 AM
How would I go about PhotoRealistic Sand in Maya? Or at least something that looks like sand texture wise....

sigma
09-29-2002, 12:48 AM
Are you looking for the cracked mud effect or just plain sand? If just sand then a brownian or any fractal/procedural will do just fine in my opinion. Once you get the colour right all you need is a subtle bump map. Maybe map a ramp node to the color connection and play around with the settings. Use IPR while you tweak.

But if your lookiing for a quick fix..... http://www.cgvisual.com/dn/download_dnshader001a_001.htm

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