View Full Version : FXWars! MoonShot!: Roberto Ortiz (hard science)
RobertoOrtiz 04-04-2005, 04:11 AM Ok I am throwin my hat in the ring.
I am in the middle of modelling all models from scratch, so hopefully Ill be able to finish on time.
I'll post more WIP as I finish them.
By the way, my entry DOES NOT qualify as a entry that can compete, so this is just for fun.
-R
PS Mitch, I am sending your files this week.
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RobertoOrtiz
04-04-2005, 04:24 AM
OK some WIP
http://img.photobucket.com/albums/v308/robertoortiz/cgtalk/rock.jpg
http://img.photobucket.com/albums/v308/robertoortiz/cgtalk/cap.jpg
http://img.photobucket.com/albums/v308/robertoortiz/cgtalk/lander.jpg
Excellent detail on the engines!
Which Apollo mission are you doing? 11 I bet :thumbsup:
Can't wait to see more.
RobertoOrtiz
04-07-2005, 12:56 PM
Thanks for your kind comments.
Yep I am doing a recreation of Apollo 11.
Next I have to build the Lunar Lander, the launch tower
and the rest of the Saturn V.
http://img.photobucket.com/albums/v308/robertoortiz/cgtalk/command.jpg
Mr. RobertoOrtiz u r doing gr8!! where did u find blueprint of these models? or u have modeled from images?
RobertoOrtiz
04-07-2005, 02:01 PM
Hi, I reserached for about a week and a 1/2.
I also took a ton of photographs of the Lunar lander and the command module at the Smitsonian Air & Space Museum.
-R
DevilHacker
04-08-2005, 10:21 PM
Wow, great job Roberto!
http://cgtalk.com/images/smilies/thumbsup.gif
Your modeling is top notch, and has no flaws (from what I can see)
Just a small question? What type of texture map are you going to use?
RobertoOrtiz
04-13-2005, 07:51 PM
I will be posting an update soon.
I am using UV mapping for the textures.
-R
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04-13-2005, 07:51 PM
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