View Full Version : Nissan Maxima QX
SpaXe 04-04-2005, 02:41 AM I know this might be so boring to you because car modeling is so pouplar that everyone's doing it...but this is my second time try to model a car, and I'm the one who scruded up the first time. :sad:
Well, here we go.
http://spaxe.typepad.com/photos/uncategorized/qa16a_w.jpg
http://spaxe.typepad.com/photos/uncategorized/qa16a2_w.jpg
Any crits are welcome.
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Citizen-Insane
04-04-2005, 03:23 AM
you DEFINATLY need to straighten up the polies in back, it looks like it was in an accident. Try posting up some wires so we can see the problem more directly.
Cyberdemon
04-04-2005, 03:55 AM
Yeah. For a first attempt its not bad, but you should look around this forum and the internet for tutorials. Theres alot of good ones out there with great techniques that are pretty easy to follow.
The biggest problem right now is you've built the entire car as one giant piece. Cars are made up of different panels, and its easier to build them piece by piece. Really it just takes practice, and theres plenty of good material out there for you to learn by.
At this point it would probably be best to look over some of those tutorials and start over using what you've learned from this model.
3dsMaxTran
04-04-2005, 04:28 AM
I must disagree with cyberdemon on this one, I'm working on a vehicle right now, and it's one giant peice, and coming along very nicely as a matter of fact, not the most organized way to model for sure, but it definitely helps to give you a clean final product, the biggest problem for me is the seams, i can never get the doors or anything that meets up to look right. it's not that the whole thing is one peice that's the problem, it's that the whole thing is meshsmoothed, which IMO, should never be done on non-organic models. good start, just seperate the different parts as cyberdemon said and you should be ok...yes i did just conflict myself there, but i never said that having your model as one peice was for everyone. keep at it, and just be patient, you'll get better
SpaXe
04-04-2005, 08:41 PM
Citizen_Insane:
Yeah, I already knew everyone will speak on that one...ok, here's the midified version..
sorry, but I didn't have time to do something.^^"
wires
http://spaxe.typepad.com/design/qa16a_w_wf.jpg
http://spaxe.typepad.com/design/qa16a_w_wf2.jpg
and another modified render..(too lazy to set lights...I apologize)
http://spaxe.typepad.com/design/qa16a3_w.jpg
3dsMaxTran, Cyberdemon:
Thanks for some suggestion here, and I think I agree with 3dsMaxTran...
I'd go to some tutorials, but I already started....
Any thoughts? I'll keep updating.
twisztdauthority
04-04-2005, 10:20 PM
looks like theres a few lines to be straighten up here and there.
the bumpers look a little to round also, try to had some harder edges
SpaXe
04-07-2005, 12:37 AM
looks like theres a few lines to be straighten up here and there.
the bumpers look a little to round also, try to had some harder edges
Thanks twisztdauthority, I'll have that for my next goal.
but here's how it is now:
http://spaxe.typepad.com/design/images/qa20a_w.jpg
http://spaxe.typepad.com/design/images/qa20a_w2.jpg
and for some requests, also the wires:
http://spaxe.typepad.com/design/images/qa20a_w_wf.jpg
http://spaxe.typepad.com/design/images/qa20a_w_wf2.jpg
http://spaxe.typepad.com/design/images/qa20a_w_wf3.jpg
SpaXe
04-11-2005, 09:39 PM
I got defined some windows and doors.
I think it's almost done on this part, I might go on doing the seats.
Here's some evening view:
http://spaxe.typepad.com/design/images/qa25a1.jpg
http://spaxe.typepad.com/design/images/qa25a2.jpg
Any comments are very welcome.
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