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nirishere
09-28-2002, 02:21 PM
Hi, I need to make a spaceship fly, and I want to switch cameras (as done in real-life productions) to show the spaceship flying from different angles.
When you go to the "Render" dialog, only one option is available.
Please help,
thanx, Nir:)

gaggle
09-28-2002, 03:55 PM
http://www.comet-cartoons.com/toons/maxscript.cfm#C

nirishere
09-28-2002, 06:13 PM
I don't know how to use these scripts. Doesn't Max have anything built in for setting up several cameras and switching between them during timeline ??

BrandonD
09-28-2002, 06:36 PM
That's all done in the render. You define which camera you want to render and what frame range. You can have multiple animated cameras in your scene, but if you want them to switch to different angles during the animation then you really need a single camera that jumps to new locations. This is not a MAX thing, it's a 3d animation package thing. They all work this way.

Jay Shadow
09-28-2002, 11:10 PM
If you just want to use standard Max for it, you can switch angles through Video Post. Put in a scene event for each camera and adjust them on the timeline so that only one camera is used at a time. Then add an image output event to tell it what type of file to render it all as. Then all you have to do is execute the sequence.

gaggle
09-29-2002, 02:57 AM
If you do want to move a camera around manually acting like several cameras, ie. move a camera from position A to the far away position B in a single frame, just keep in mind that motion-blur will become unusable. Keep the render clear of motion blur and add it in post.

When editing sequences together, overlapping time can be a useful and effective tool though, so using only one camera can quickly become quite limited imo. I think it'd be more useful to use a script like the one from Michael Comet, or just manually keep rack of the various cameras and their ranges.

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