karnot992
04-02-2005, 01:19 PM
Please.
I have this robot, with an inversed knee, aka bird-type leg, and have a major problem with fingers. What i want to do, is make it, so when i move the root of a leg - fingers would stay on ground (as under gravity) as long as possible, then move too.
Now, i did this sort of thing with all fingers in front, but now my robot have 3 in front and 1 behind a foot. Problem is, when i do it the usual way - Maya considers all 4 finger branches to sharing a same plane, and when front fingers points up - back finger points down...very frustrating. They all need to point down...
I've tried switching stickiness, using constraints, parenting - cant get it to work the way i want.
I have this robot, with an inversed knee, aka bird-type leg, and have a major problem with fingers. What i want to do, is make it, so when i move the root of a leg - fingers would stay on ground (as under gravity) as long as possible, then move too.
Now, i did this sort of thing with all fingers in front, but now my robot have 3 in front and 1 behind a foot. Problem is, when i do it the usual way - Maya considers all 4 finger branches to sharing a same plane, and when front fingers points up - back finger points down...very frustrating. They all need to point down...
I've tried switching stickiness, using constraints, parenting - cant get it to work the way i want.
