jbradley
04-01-2005, 06:53 PM
Ok... I'm having a rough time figuring this out.
I've got an animated character and the script I'm working on calls for him to begin to fall to pieces. I know how to do the dynamics part and I've got the character animated.
I cannot for the life of me figure out how to make a piece of the character get taken over by the dynamics solver while the remainder of the character continues to move.
Scenario - Arm falls to the ground dynamically. Character turns to watch his arm fall and bounce around, while responding to other things in the scene.
So, basically, i need to figure out how to have the dynamics take over at a specific frame (which could very well change, along with the actual animation), and disconnect the dynamic piece from its parent (the character) so that it is no longer controlled by the character movement.
Does that make sense? Can't figure it out. Argh!
thanks for any help everyone.
I've got an animated character and the script I'm working on calls for him to begin to fall to pieces. I know how to do the dynamics part and I've got the character animated.
I cannot for the life of me figure out how to make a piece of the character get taken over by the dynamics solver while the remainder of the character continues to move.
Scenario - Arm falls to the ground dynamically. Character turns to watch his arm fall and bounce around, while responding to other things in the scene.
So, basically, i need to figure out how to have the dynamics take over at a specific frame (which could very well change, along with the actual animation), and disconnect the dynamic piece from its parent (the character) so that it is no longer controlled by the character movement.
Does that make sense? Can't figure it out. Argh!
thanks for any help everyone.
