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flingster
09-27-2002, 10:11 PM
I have recently seen the following excellent style of cell shading on CGtalk (warning - link contains nudity)
http://www.cgtalk.com/showthread.php?s=&threadid=19106
they managed to get this style with max & cartoon reyes

He also says try edgeman for lightwave users (lightwave cartoon shader).
http://www.3d-drawing.com/anime/anime_e.html
http://www.3d-drawing.com/plugins/edgetman/index.html

I was wondering whether:
1) Cinema has any plugin which could do something similar
2) Any ideas for achieving a similar look.

The only sort of stuff I stumbled across was about rendering the wireframe, but I want to be able to achieve that thick/thin edge effect with simple shading, as this process could be put to use elsewhere me thinks....
Please keep it simple I'm new to all this and thanks for your time.

derwolpertinger
09-28-2002, 12:56 AM
have you already tried out the "shades of cell" shader package made by kaiskai with sla channel shaders. if not go over to the bhodinut forum. they are downloadable there. you gotta ask someone for the exact url to the dl cause i don't know right now. furthermore there will be a new renderengine called Velma created by darf from bhodinut. you can create really cool wireframes with this one, with control over almost everything. just search for a velma thread in the bhodinut forum, it is better explained there. :)

derwolpertinger
09-28-2002, 01:18 AM
searched it :)

so that's darf's explanation what velma exactly is:

VELMA is a rendering engine for wireframe, splines, isoparms, and vertices. It renders using the document information providing for occlusion and much more. Simply put, if you you have ever needed to render perfect wireframes by itself or composited in a scene VELMA is a necessity.


and here is the link to the shades of cel download:

http://forum.bhodinut.com/viewtopic.php?p=660#660

:D

Per-Anders
09-28-2002, 01:55 AM
even the standard cell shader built into c4d could do these sorts of things. lightwave also has a full cell shader built right in, plus since version 7 has had BESM (Big Eyes, Small Mouth) for extended cell shading.... failing that try SOC by Kaiskai, and just looking around the BhodiNUT forums, there are several examples posted right there of different cell shading style textures.

AdamT
09-28-2002, 03:00 AM
You can get some nice effects with SOC (with some effort), but it's a shame there's not a dedicated cell shader for Cinema. For instance, the August issue of 3D World was focused on cell rendering and included reviews/demos of cell shading plugins for Max, Maya, and LW. And for Cinema? Zip.

Per-Anders
09-28-2002, 03:51 AM
um... c4d has a dedicated cell shader built in... it's not up to the level of lightwaves or final render... but with a little care you can get the same results as were shown in that thread... really.. go to othe render options, go to effects, and switch cel shader on, try out the different settings... If you checked out the BhodiNUT boards you would see that they've been working on one for some time, maybe one day that will be released (if enough people were willing to show that they'd make it economically viable for BhodiNUT to do so).

AdamT
09-28-2002, 04:24 AM
I know Cinema has a rudimentary cell renderer, but puulease. It's not even in the same league as the stuff the competition has.

Per-Anders
09-28-2002, 05:11 AM
this is true, but on the other hand the best cel/toon renderer i ever saw was the one in poser 4 whilst the worst i've seen has been in maya (then again it does have a few nice ones too). also you can do workarounds, sure it would be nice to have a cel render engine as good as lightwaves which is particually good for manga style work, but the cel renderer inbuilt will happily chug it's way through images like those shown in the thread... they weren't anything special or particually pushing any feature that's not found directly within the c4d cel render engine. the only difference in those images as far as i could see was that the c4d render engine has rather poor 1pixel outline limit, however using fresnel carefully you should be able to create something close to what you want. also you can use the naam workaround to create particually nice cel type renders from within c4d.

ndat
09-28-2002, 05:26 AM
Originally posted by AdamT
I know Cinema has a rudimentary cell renderer, but puulease. It's not even in the same league as the stuff the competition has.

Oh... You just talkin shit man!! It can do some pretty cool stuff with help from the shaders you choose to use...

In fact most all of my projects take advantage of it in some way...

here take a look at this pic I did a while ago, it has the most pure example of what I’ve done with it.
http://www.geocities.com/ndat2002/UNBUMP.jpg
Your going to have to cut and paste into the address bar :(

AdamT
09-28-2002, 06:21 AM
Pretty cool! But I'm not saying that C4D is incapable of decent cel rendering, just that other applications are much *more* capable of it. Let's see some of your renders with variable line thickness and line thickness attenuating with distance....

prayas
09-28-2002, 01:09 PM
hehe we do have another fight over here!
ndat adamT is right! The basic cel shader in cinema is not one of the best! Have you ever tried this poser cel shading stuff! That's kind of cool. control over line thickness, color or style. this what makes the cel shader. not the flat colors.

P..:
As always only my personal opinion bla bla bla .....

sad
09-28-2002, 01:21 PM
try sla-nukei in the color-channel

derwolpertinger
09-28-2002, 01:24 PM
well, i don't understand that at all sad. nukei is a 3d volume shader. how the hell do you put in a a channel material?? :D

flingster
09-28-2002, 08:22 PM
:applause: Tanks guys/gurls as always you all seem to come up tops!
No need to biff, baff, kung foo kick your way through life though.
I am gonna take a look at this "shades of cell" stuff if possible and take a look at the bhodinut stuff, and of course this velma stuff. cheers

derwolpertinger : thanks for the link bud appreciated.

AdamT: yup it was that issue of 3dworld that sparked me off and then I saw the stuff in the forum. Which fired my interest really.

mdme_sadie: I agree the cel shading on those images was not amazing but I kinda liked the simplicity really very appealing. I have taken a quick once over of the in built cell render bit in C4d and probably should of spent more time investigating it. But as pointed out I have also played around with Poser's which was a lot of fun. I was looking for those ooh so nice variable width edges/lines. By the way what were you talking about when you refer to the Naam workaround?

ndat : Thanks for the example, I know what you mean you can achieve a hell of a lot, what I want to try and limit though is the amount of post render work you have to do on an image. Especially if you end up with animation thats all.

I don't really think its an issue about which cell renderer can do what in other programs really, cos, C4d is all I got and I'm having all on getting my head round that. But I'm encouraged by the whole approach cos other people are thinking about the same things as me. I just would like an easier life really when dealing with the final image. I want features, some I got, some I haven't, so what can I do with what I got was all I wanted to know....does that make sense? dunno anyways thanks. any other tips are appreciated as always:thumbsup:

flingster
09-28-2002, 09:12 PM
just been on bhodinut link to shades of cell excellent work (Kaiskai). I think this will have to be a route to take, anybody else who was thinking about doing this sort of stuff should also pay a visit me thinks. Did Kaiskai say something about a version 2 being due soon...november....well you did get 1000 downloads after all!! :rolleyes: heh heh good work to all those involved...number 1001...

LucentDreams
09-30-2002, 04:32 PM
Theres another thread (a rant really) at the bhodinut forum regarding SOC 2 and such. Yes it made well over a 1000 downloads, but is not currently available online. if your interested in in for a specific project, or for further developing and such feel free to email regarding SOC 1. as for soc 2, well I am still working on the shaders more for my own purpose, but will probably submit them to deepshade later on. Not for november though. Sorry guys. Believe opinions andpriorities towards communities has shifted in the last little while, I am still figuring out where how and how much to be involved. Right nows a really crazy time, packing graduating, and finishing a flash film while learning the software all a little crazy, not too mention the release of R8 not too far away, and the early bird right around the corner. Things like SOC are just not a main focus.

flingster
09-30-2002, 07:02 PM
Kaiskai: I managed to get soc off the forum at bhodinut, presume it was the most up to date version and is excellent work. What can I say inspired me really.

No stress on the V2 bit it was just a wind up really...sorry.
Please stick with the forums if you can as other c4d users gain a great deal from your insights...even if they may be less frequent in future. Good luck with the rest of your stuff.

LucentDreams
09-30-2002, 07:07 PM
Originally posted by flingster
Kaiskai: I managed to get soc off the forum at bhodinut, presume it was the most up to date version and is excellent work. What can I say inspired me really.

No stress on the V2 bit it was just a wind up really...sorry.
Please stick with the forums if you can as other c4d users gain a great deal from your insights...even if they may be less frequent in future. Good luck with the rest of your stuff.

From the forum, as in a user or the linked worked??? if it was fromanother users thats fine, I have no problem wiht people sharing them with eachother since they are no longer available online.

flingster
09-30-2002, 07:33 PM
SOC download. zip file.

http://forum.bhodinut.com/viewtopic.php?t=331

Please leave it there though as this is how I found it....is this OK? If not I can remove it...I would rather not but....I can if you want?
can't remember user off hand...see above post of link (derwolpertinger or neilyb were kind enough to share it with me i think....thanks again guys)

LucentDreams
09-30-2002, 07:42 PM
wow it seems that Bhodinuts has edited the links to host them on the forum site :) well that will make my life much easier. Should thak darf for that. Good to here you got them, and thanks to those that helped flingster out, makes life a little easier. as does knowing about tis, thanks flingster, now I can simply send people back to the old download thread (amazed so many people haven't looked back at that link)


and as for the 1000 download goal, seems it has been downloaded 1349 times, granted many of those will probably be redownloads or someone accidently downloading both, and many from when the links weren't working I guess so I think its safe to say the 1000 limit was made but not much over.

flingster
09-30-2002, 07:45 PM
hey bud...don't under sell yourself in life.
I like SOC...so did everybody else.

LucentDreams
09-30-2002, 07:54 PM
not underselling, simply trying to be honest with myself about those stats. it say 726 for the zip and 623 for the sit file, obviously there will be confusions or people needing to redownload because they accidently deleted or had computer problems that lost the file, and when the link was down it still counts a click on the link as a download. I mean I know I have clicked on the same download link numerous times because I accidently deleted it when I still need it or something like that, heck even people who forget where they download something. Those numbers are hardly accurate.

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