dragonfollower
03-31-2005, 06:28 PM
Hi,
I'm rigging a horse character that is a single mesh. Because of this,
the character's hoofs stretch and squash as I move the IK legs. This
is a problem because horse hoofs are supposed to be rigid objects.
How would I go about making this part of the model rigid? In Maya you
simply paint the weights of this area 100%. Is there a similar way to
do this in messiah?
Thanks,
-Brian
I'm rigging a horse character that is a single mesh. Because of this,
the character's hoofs stretch and squash as I move the IK legs. This
is a problem because horse hoofs are supposed to be rigid objects.
How would I go about making this part of the model rigid? In Maya you
simply paint the weights of this area 100%. Is there a similar way to
do this in messiah?
Thanks,
-Brian
