BenH
03-31-2005, 06:24 PM
We are looking for a number of experienced Games Artists to work on our next Title Burnout 4 which is the next instalment of the No.1 Selling franchise. Our last game one 3 BAFTA's Best PS2 Games, Best Racing Game and Best Technical Direction. We are after the best of the Best in the industry.
Urgent requirements are for 4 environment Artists.
We also have a second project in production called BLACK which IGN are calling the PlayStation 2's "everything-killer."
And we have another 7 environmental roles available on this .
A portfolio demonstrating the following is required:
- A portfolio that demonstrates ability to think in 3D
- Drawings/sketches to judge your basic skills as well as any modeling and texture work related to objects, buildings, natural terrain, etc
- Excellent sense of form, weight (mass), and volume
- Good use of light and shadow
- Breadth of artistic styles
- Demonstrates an understanding of optimization
- Excellent sense of scale and level of finish
Requirements:
- Post secondary diploma in 3D Animation or equivalent
- Proficient experience with 3D Software such as Maya, (preferred) XSi or 3D Studio Max
- Experience in traditional/practical model making or practical film effects is a plus
Demonstrates ability to:
- Create high quality, non-organic models in low, medium and high polygon counts
- Work in an organized and timely fashion
- Construct game levels/worlds with moderate direction that flow and pace well
- Remain focused, motivated and effective on all tasks through completion
- Learn and grow professionally.
Demonstrates a good understanding of:
- Light, Form, Scale, Layout
- Fundamentals of visual language
- A good understanding of pace and storytelling
Responsibilities:
- Construct physical form studies or physical models as necessary
- Use 3D CG packages to build static models for secondary assets for a game
- Create low-mid poly models consistently in a clean and organized fashion
- Build models from concept drawings and/or photographs that are efficient, to correct scale, and within dictated budgets
- Build simple textures; apply textures to models; provide feedback to texture artists as necessary
- Apply basic lighting of models and apply lighting characteristics for export
- Complete turntable renderings of models as necessary
- Working from drawings/direction/layout efficiently build a simple to intermediate game level with respect to art direction, game design, scale and budget
- Uses physical media (paper, wood, board, etc) to quickly help team to visualize levels where necessary
Urgent requirements are for 4 environment Artists.
We also have a second project in production called BLACK which IGN are calling the PlayStation 2's "everything-killer."
And we have another 7 environmental roles available on this .
A portfolio demonstrating the following is required:
- A portfolio that demonstrates ability to think in 3D
- Drawings/sketches to judge your basic skills as well as any modeling and texture work related to objects, buildings, natural terrain, etc
- Excellent sense of form, weight (mass), and volume
- Good use of light and shadow
- Breadth of artistic styles
- Demonstrates an understanding of optimization
- Excellent sense of scale and level of finish
Requirements:
- Post secondary diploma in 3D Animation or equivalent
- Proficient experience with 3D Software such as Maya, (preferred) XSi or 3D Studio Max
- Experience in traditional/practical model making or practical film effects is a plus
Demonstrates ability to:
- Create high quality, non-organic models in low, medium and high polygon counts
- Work in an organized and timely fashion
- Construct game levels/worlds with moderate direction that flow and pace well
- Remain focused, motivated and effective on all tasks through completion
- Learn and grow professionally.
Demonstrates a good understanding of:
- Light, Form, Scale, Layout
- Fundamentals of visual language
- A good understanding of pace and storytelling
Responsibilities:
- Construct physical form studies or physical models as necessary
- Use 3D CG packages to build static models for secondary assets for a game
- Create low-mid poly models consistently in a clean and organized fashion
- Build models from concept drawings and/or photographs that are efficient, to correct scale, and within dictated budgets
- Build simple textures; apply textures to models; provide feedback to texture artists as necessary
- Apply basic lighting of models and apply lighting characteristics for export
- Complete turntable renderings of models as necessary
- Working from drawings/direction/layout efficiently build a simple to intermediate game level with respect to art direction, game design, scale and budget
- Uses physical media (paper, wood, board, etc) to quickly help team to visualize levels where necessary
