View Full Version : Texturing
IestynRoberts 03-31-2005, 02:35 PM Hello all. I think im up to scratch on the Modeling and animating side of Maya, but one thing i really cant get my head around is texturing. Is there anyone out there who can help me? I've had a good look at what Leigh Van Der Byl had to say about texturing, but i still cant seem to get to grips with it. The thing that boggles me is, how do i get my model from maya into Photoshop to paint on? People keep telling me about UV mapping, but how do i take the UV map into Photoshop and then Back to Maya looking all nice as most of you guys and gals are doing? I would really love to nkow this, it'[s the one thing thatt's getting me down.
Thanks for reading
Iest
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Jerocide
03-31-2005, 02:43 PM
After you layout your uv's, in the UV Texture Editor (found under Window),
you go to Polygons/UV Snapshot (this is in the UV texture editor menu bar, not the main maya menu bar).
That will allow you to save a file with the UV's drawn in so you can open it in a paint program and know where you're UVs are.
Good luck!
IestynRoberts
03-31-2005, 03:03 PM
Hi there, thanks for replying, i'll have a go at doing that when i get home. How would i then put them into Maya? Do i just attach the saved file to the Material via clicking the swatch next to colour, then file?
A video of how to do this would be amazing, do you or anyone know of anything?
Iest
Dialector
03-31-2005, 05:00 PM
Here is a link to a whole bunch of tutorials about uv mapping and textureing
http://www.learning-maya.com/texturing.php#uv
Cameo
03-31-2005, 10:40 PM
Once your model is unwrapped then the UV's are the same for all channels of the shader. So then you can go out to photoshop or whatever and use the same layout to paint colour, bump, specular maps etc. Save these out from photoshop. Assign a shader to your object in Maya and then use the chequer buttons on the right hand side of the attribute editor to map the channel(s) with the files you made in photoshop (Yea youre right choose 'file' from the list of things you can map to the channel). There are other methods but thats probably the simplest to start out with.
Oh and yea its UV snapshot from the UV Texture Editor to save out an image file of your UV map to paint over in Photoshop.
IestynRoberts
04-01-2005, 07:46 AM
Hi guys, thanks for replying. I've saved a snapshot, done soe quick lines over the sanpshot in photoshop, saved it, assigned it to my object via the file option, and put it on, when i view it, it's all see through, well some of it, the area's that arent see through are the grid that i got from the snapshot, whats this all about?
If someone could tell me how to put a picture with your post, not via clicking on a link, just here, under my writing i will show you what i mean.
Thanks
IEst
Craiger
04-01-2005, 03:16 PM
Hey.... your image is being brought into maya with an alpha transparency layer embedded in it... Thats why its showing up as wireframe.... You can either
A. Go back to the photoshop file,,, and delete the UV snapshot layer out of the image... Then resave over the old file,,, and reload that file in the attribute editor.
B. Open the attribute editor for the material that you used.... right click on transparency,,, and go break connections.
werd.
IestynRoberts
04-01-2005, 05:16 PM
Excellent, thanks werd that sounds promising, ill give it a whirl and get back to you.
Iest
IestynRoberts
05-17-2005, 12:32 PM
Hello, I still havent quite got my head around the buisness of texturing. Does anyone know of where i can get a tutorial/video of the whole process? This meaning laying out your UV's in maya, save them out as an image, paint on them in photoshop, and the project the image back on the geometry?
There seem to be a lot of tutorials on the texturing section of the forums, but most of the links are dead, or whoever wrote them has taken the pictures off the tutorial, so i cant really follow.
Thanks
Iest
Dialector
05-17-2005, 07:42 PM
Does anyone know of where i can get a tutorial/video of the whole process? This meaning laying out your UV's in maya, save them out as an image, paint on them in photoshop, and the project the image back on the geometry?
http://www.cgproshop.com/browse/dvds/gnomon_digital/texturing/
http://www.digital-tutors.com/digital_tutors/product.php?prod=uvLayout
http://www.digital-tutors.com/digital_tutors/product.php?prod=3dtexture
Six60Sicks
05-17-2005, 07:54 PM
I made a really rough video for you. It rendering out of After effects. I will PM you with the link to the video tomarrow.
IestynRoberts
05-18-2005, 01:59 PM
Hello there, excellent thanks for the links Dialector, ill have a browse now.
Six60Sicks: Many thanks for what you are doing, thats excellent of you. Im really looking forward to see what you've done, thank you very much.
IestynRoberts
05-19-2005, 01:05 PM
Hey man, thanks for the video, it makes much more sense now, one question though. How did you get the UV layout to be like that? I mean, differnet part of the spaceship to be at different part of the layout but still remain on one sheet?
Many thanks dude, you've help me out a lot.
Thanks
Iest
Six60Sicks
05-19-2005, 01:20 PM
I replied to your private message. Maybe you could post the reply in case other people want to see it.
IestynRoberts
05-19-2005, 01:47 PM
Will do, here it is:
For that UV layout all I did was select the model and do a "Automatic Mapping". If you want different parts but in one sheet....
Select the FACES of the part on the model then do like a planar mapping for just those faces.
Then scale them down in the UV editor. Then Select another set of faces and do the same. When you select the Model as an object then all the UV will show in the UV window. So you choose the scale of them to make them all fit within the grey square on the UV texture editor. If thats unclear let me know. And your welcome for the video.
Thanks.
IestynRoberts
05-19-2005, 02:31 PM
Hey Six60Sicks, that works a treat, that mate. I dont quite understand what you mean by planar mapping for some faces, but the automatic mapping seems to work a treat right now.
Excellent work my freind, thanks
Iest
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