View Full Version : First radiosity pic & post. Help w/settings please.
FusionDG 09-27-2002, 02:52 PM Hi group!
I have been lurking for the past few weeks on this BB. I’ve seen some spectacular work and impressive knowledge of C4D here. I figured this is the place to set down some roots as I grow w/C4D.
A little ‘bout myself before I ask for your guidance.
I live in WI, USA where I have been self-employed doing residential architecture for the last two years. Recently I have been looking at getting into offering services for rendering and movies for developers & archi firms. The aspect of rendering my plans so that they appear real to the customer is so intriguing to me that it seems more like play than real work! So after looking at Viz4, Lightscape, Lightwave and C4D, I finally decided on C4D XL7.
I will be doing most of my modeling in ArchiCAD. After running some tests it seems that the basic house structure [walls, windows, floors, etc] imported from AC into C4D is rather economically laid out as far as meshes are concerned. The smaller things like furniture seem to render faster if modeled in C4D. I have run through the Logo toot only so far because modeling won’t be my major concern, but rather rendering and animation will be. Have tried reading a good portion of the manual [RTFM] where rendering is concerned, so I have a basic understanding of Diffusion, Bump, Specular, etc.. I feel I have a working understanding of the Radiosity settings of Min & Max Res, Prepass size and Accuracy. So now I figure that I will have to learn the rest by trial & error and insights for experienced users.
Here is the pic. BTW, I quickly modeled the small house just to work on optimizing rendering settings & textures for a quick photo-real pic. I’m not necessarily looking for input on how to model this particular scene to appear more lived in:
And the time to render was 6:02:36! :eek:
My machine is:
Dual AMD Athlon MP 2000+, 1 Gig of RAM, GeForce 4 128 MB, WIN 2000.
So the machine is enough I’m guessing.
My radiosity settings are:
Radiosity = Y
Stochastic Mode = N
Strength = 100%
Accuracy = 70%
Prepass size = ½
Diffuse depth= 2
Stochastic samples = 300
Min res = 5
Max res = 150
Antialiasing = Geometery
Filter = Still image
MIP = 100
Output = 800 x 600
Lights =
I have a HDRI applied to a Sky object.
One distant light outside at 42% w/hard shadows
One interior Omni at 15% no shadows.
I have noticed that the Prepass is done w/in about 10 minutes. And the picture is rendered at a noticeable pace until it hits the Chrome and floor area. Then things come to a grinding halt.
Any ideas?
Sorry for the initial long post,
TIA
Here are two pics of the exterior for reference. 1st one has radiosity, 2nd doesn’t. I used the “Best” antialiasing setting:
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say-g
09-27-2002, 03:31 PM
im no expert with radiosity so i cant help, but welcome you i can :beer:
Per-Anders
09-27-2002, 03:54 PM
to increase your render speeds switch off reflection/transmission blur, it's a killer for render times unfortunately, if you have to have it there what i suggest is compositing, you can render out a verison of the scene using distance falloff on reflections and just luminance channels to create a black and white alpha for blurring he reflection, then of course you need to render a seperate reflection pass as well and composite the blurred reflection back into the original. use lots of small blurs rather than one big blur if you're using gaussian btw (for some reason this gives a much better effect when dealing with alphas etc).
the other thing is as far as the windows are concerned you don't need to have any glass in them as there's nothing being reflected and all it's doing is giving you bad AA (unless you use best settings).
FusionDG
09-27-2002, 04:16 PM
mdme_sadie,
Thanks for the help. Yes, I have the blur cranked up in the material reflection channel. I’ll try the composting solution and doing the blur separate.
I’m not sure how to callout the distance falloff on the material reflection channel. I must be looking in the wrong spot.
And I will turn off the windows. I didn’t realize that could have such a strong effect on AA.
And thanks for the welcome say-g
Per-Anders
09-27-2002, 04:18 PM
Distance falloff is a free plugin availble from maxons website (plugincafe.com) it's really pretty cool for all sorts of effects.
FusionDG
09-27-2002, 04:38 PM
Thanks,
Got it, and some other plug-ins looked like they may be handy so grabbed those too.
AdamT
09-27-2002, 08:05 PM
Howdy!
You might have a look at this tutorial if you haven't seen it:
http://www.renderosity.com/viewed.ez?galleryid=233530&Start=1&Artist=mv&ByArtist=Yes&Form.sess_id=13770330&Form.sess_key=1033157342
I think the lighting looks pretty flat in your image. It would be more interesting if there was more direct light from the sun light, I think.
heretic
09-27-2002, 08:47 PM
Apply a render tag to the glass w/ seen by GI unchecked..... Also under the chrome material under illumination uncheck for generating radiosity.... Shiny metallic objects, dark black objects and trasparent objects do not need to generate radiosity.... I'm sure your render times will greatly improve........
Also make your min and max samples closer together....
Try:
Min: 24
Max: 50
Also increase your diffuse to 3 for more accurate color bleed....
Hope this helps!
FusionDG
09-27-2002, 11:31 PM
Adam,
That is probably the best tutorial to explain how C4D radiosity works that I have seen. I saw that a while ago but lost the bookmark. This time I marked it to make sure that I don’t loose it this time!
Heretic,
the tips you gave,
“Apply a render tag to the glass w/ seen by GI unchecked..... chrome material under illumination uncheck for generating radiosity.... Shiny metallic objects, dark black objects and trasparent objects do not need to generate radiosity.... I'm sure your render times will greatly improve........”
Render times dramatically improved!
I’ve been tinkering with the Min & Max & diffuse settings. Your settings seemed low, but it appears that I don’t always have to set things as high as I imagined based on the defaults.
I started a new model. It has only one chair, a table, two walls and the floor to keep things simple so that I can hone in on how each setting affects the final image. I’ll post it when I get it presentable.
Thanks!
FusionDG
09-28-2002, 01:12 AM
Well, I finished my first decent radiosity rendering. The scene is composed of 2 spline walls, a floor, the LC3 chair, and a table. The times were much better this time around, thanks to all of your advice!
http://www.fusiondesigngroup.com/pics/lc3redwall06.jpg
Coming in at 9:26 :) the following 1024 x 768 image was produced with the settings:
AA = Geometry/ Still Image
Radiosity
Stregnth = 100
Accuracy = 80
Prepass = ½
Diffuse depth = 3
Stochastic samples = 300
Min res = 25
Max = 150
Surface caustics = Y
Ray depth = 4
Refl depth = 3
Shadow = 4
Threshold = 0
Detail = 100
I probably could of used smaller settings on the min & max res, but at under 10:00, I’m happy. I’ll try lowering the settings and stop before the quality degrades.
Any other suggestions?
FusionDG
09-28-2002, 01:36 AM
And the clean seat version [9:12 :) ]:
http://www.fusiondesigngroup.com/pics/lc3redwall07.jpg
AdamT
09-28-2002, 04:42 AM
Looks really nice--great improvement. Are the caustics really adding anything? You might try a separate pass for caustics and check that out. I'd also use a prepass of 1/1.
The modeling and texturing is quite nice too.
Nice pic :thumbsup:
I have gotten reasonable results with min setting at 10 and max at 40,with stochastic samples at 50 and the other settings pretty much the same as your other ones with prepass of 1/1 :)
Stu.
FusionDG
09-28-2002, 08:23 PM
Thanks Adam and Stu.
I’ll do a render with your setting recommendations later tonight and post the pic. I’d love to get the time down from here!
The caustics were done on a separate pass. I liked them there, but I’ll post the two pics with and without and you can let me know what you think. I did the image with a HDRI to light the scnene. I used two spot lights only to get the specular highlights brought out in the leather. I also used these two lights for the caustics. The lights have a far clip & 50% brightness to restrict influence on the rest of the scene.
See ya later tonight and thank you for the kind words…
FusionDG
09-28-2002, 08:37 PM
I just did the same render with the following settings and came in at 10:35 ?
1024 x 768 image
AA = Geometry/ Still Image
Radiosity
Stregnth = 100
Accuracy = 80
Prepass = 1/1
Diffuse depth = 3
Stochastic samples = 50
Min res = 10
Max = 40
Surface caustics = Y
Ray depth = 4
Refl depth = 3
Shadow = 4
Threshold = 0
Detail = 100
did the prepass make that much of a difference? I’ll run it again at 1/2
Oh ok I thought it would have been faster :hmm: ,Your original settings definitely seem better.
I often just use geometry AA especially if I going to be adding depth of field into the image in Photoshop later by using g blur.
Have you tried it without the caustics at all?
Stu.
FusionDG
09-29-2002, 04:06 AM
Well, here are two more pic tests:
This pic ran in at 7:47 with these settings:
http://www.fusiondesigngroup.com/pics/lc3redwall09.jpg
1024 x 768 image
AA = Geometry/ Still Image
Radiosity
Strength = 100
Accuracy = 80
Prepass = 1/2
Diffuse depth = 3
Stochastic samples = 50
Min res = 10
Max = 40
Surface caustics = Y
Ray depth = 4
Refl depth = 3
Shadow = 4
Threshold = 0
Detail = 100
Then this pic with the same above specs except no caustics came in at 3:54:
http://www.fusiondesigngroup.com/pics/lc3redwall10.jpg
about half the time!
But they both look a little splotchy in the wall corner :hmm:
Ya they do look a bit splotchy eh :hmm:
If you go back to your original settings and dont use caustics it might be pretty close to the look you after :D
I think the thing with radiosity is that you almost always need a new solution for each image you render :) My machine is not fast enough to do too much in the area of radiosity tweaking etc.
Stu.
FusionDG
09-29-2002, 04:47 AM
Hi Kiwi,
It seems that both you and Adam feel that the caustic reflection on the chair from the chrome are not needed. Do you feel that this effect wouldn’t be present in a real situation? I thought that it might, but maybe not? Maybe the non-caustic solution looks more true to life?
AdamT
09-29-2002, 05:28 AM
I think the caustic reflection looks okay, but it also looks alright without it. I wasn't sure originally if the highlight on the chair was caustics or just a normal reflection of the metal.
Just my opinion but I think the caustics looks a bit bright or soemthing.Cant quite put my finger on what it is.
To get that reflective quality I would try adding a little bit of random noise as a bump,only just use white make the black 50% grey and see if you like the result...that is if you are not sick of doing renders by now :D ...acutally I will see if I can make a quick shader for you as a base to start from :)
Stu.
FusionDG
09-29-2002, 11:26 PM
I guess I feel the same way about the caustic to a degree. It looks ok, but something just doesn’t look proper. I feel the effect would be present, but maybe not as bright and sharper? :hmm:
Kiwi, I think I know what your talking about, but it would be nice to have that shader as a base to start from.
Thanks for the crits & help!
Call me Stu :)
I am by no means an authority on how to make shaders,but I came up with this.The bump is a bit like rough leather as opposed to the smooth you are looking for,but it might give you some insight :)
Stu.
FusionDG
09-30-2002, 01:27 AM
Stu ;)
thx for the tex. i looked at it quickly, but I'll take a more in depth review of it later this week when i get some time. Your tex should be a good case study for me to review.
Gotta get some things done now before the work week starts tomorrow!
thanks for your insights, they have been very helpful :)
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