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View Full Version : how can i make blood realisticly?


haitz
03-30-2005, 09:11 PM
using particles system or fluids or whatever you think

thanks for advice ;)

gato
04-01-2005, 10:40 AM
Hi (showthread.php?p=2105408#post2105408)haitz. The thing is if you are gonna make an animation or just a picture. If you´re thinking in particles you should need an animation. XSI particles should do the work. Fluid shader is good enough to make this task I think. Or maybe you should go trough realwave but the pipeline is a little bit hard. If I be you I will try with XSI fluid shader and dont forget the reflection node on the render tree to make some nice reflection ans maybe an hdri. http://cgtalk.com/images/smilies/smile.gif (showthread.php?p=2105408#post2105408)

Hope this help.

best regards.

JDex
04-01-2005, 10:45 AM
See the example in the simulation section of netview on mixing paint... the paint fluid sim should be a good place to start for blood sim.

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