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View Full Version : How does this head look?


Pauleeeee
03-30-2005, 07:59 PM
Hey everyone.
Here is the FIRST proper head I have modeled ever in 3D. In sayin' that I have been doing half assed attempts over the last few days but they were mainly to try and get to grips with it.

Anyway, I'm aware that the model is pretty crap for the most part (proportions are wrong, no ears, etc.) but my main concern is if there is any real problems with the flow of the wire frame. Please let me know some ways in which I could improve it.

I can spot two tris in it but I can't see any way of getting rid of them unless I want to spend AGES trying to. Anyone know of any good tuts on some good ways to get rid of tris? ;)


Oh, and someone tell me how to render a quick shot of something in Max which shows the head with the wireframe? I had to do a screen grab and crop these images...I'm sure there's a quicker way!

And finally...how do I upload a pic to a thread and have it embedded in it. In other words, I don't want to have it show up as a thumbnail you have to click on to see the full thing.

Thanks!

toonafish
04-01-2005, 09:42 PM
Doesn't look so bad for a first attempt.

Can't say much about what you can improve on the head besides a technical level because I don't know what it should look like. It would help you a lot if you would know that yourself :-)
If it should look like an alien, you're almost there, if it should look like Kylie Minogue, I would start from scratch. If you don't know either, think about that before you start modeling and get some documentation on the subject. It will speed up the process because you're not just wondering around, but you know exactly where you're going.


I don't think the tri's you marked on the image are a problem, I always have some tri's in my characters and they don't bother me as long as they don't show up in the final render.

But what I noticed is that the edges could be spread out more evenly over the geometry, you should have them closer together where you need a sharp edge or a crease.

The tri's you marked are quite easy to get rid of because you have 2 tri's, and 2 triangles together make a quad. Just delete the upper tri and the polygon to the left of it ( the ones you marked ). Now merge the vertices that leave a whole in your geometry and you'll be left with a new triangle, but this one is right above the lower triangle. This is good, because all you have to do now is split, or tripple the polygon that separates them and delelete some edges to get rid of them. All you have to do now is adjust the edge flow.

This works most of the time, if you have a tri that gives you problems in the render, find another one and look for a way to merge them. If there is only one or it's not possible to merge them, you could continue the edge loop, or you sometimes have to create another tri to get rid of it. Or move it to a place where it doesn't matter by trippling one of the neighbouring polys and deleting edges.

If you want to learn a thing or two about topology and edge flow, check out this thread:
http://www.cgtalk.com/showthread.php?t=38469

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04-01-2005, 09:42 PM
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