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View Full Version : Torque: Trouble with incorrect render of meshes


Melfice
03-30-2005, 04:02 PM
i've seen this place of CGtalk here, and i've thought that you would lend me a hand with this. i'm modelling characters for a game, and happens that the models, when rendered in Torque, the hair (which is a split mesh) renders incorrectly sometimes, other times its transparent (and you can see the head underneath)

Any of you know why happens this, and any workaround for it?

See these images.

This is a MAX preview

http://judgex.com:20202/cav/ConceptArt/leela_litsuko.png

And this is an in game image.

http://judgex.com:20202/cav/screenshots/skins3.JPG

You clearly notice what i mean right? the order of the hair is reversed or the like... while the rest of the model seems to render correctly. I'm using MAX4, and i'm cooperating with other programmers (i only build and create the models)

Also, we'd be glad if somebody who used Quark joined the project, we're looking for people to make levels (had to try it! ^^U)

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03-30-2005, 04:02 PM
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