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piko
03-30-2005, 09:31 AM
hi to everybody!
I have created these 2 characters for a hypothetical video game
the minotauro "capros" it has 1134 triangles - tex 512x512 pixel
the lizard "lizard" it has 1702 triangles - tex 512x512 pixel

created with cinema4d!

C&C welcome!!

Frank Dodd
03-30-2005, 11:10 AM
Your translator has done a good job actually (lets see how it translates this reply). Very good work on the characters. The model is low poly but it it has worked out very well. Great style and attention to detail in the textures.

GradiusCancer
03-30-2005, 12:24 PM
some quick crits: the models' profiles are very generic human profiles, minus the feet. This makes your characters seem more like people in a halloween costume as opposed to fantasy creatures. The textures could use a lot of work. They are flat in color, very blurry, and aside from the pec/shoulders area of the minotaur, do not really enhance the models. Dark edges on the minotaurs horns and dark blobs painted on the gargoyle should be removed. Technically, a higher level of detail could be achieved with two 128s for each character. Maybe consider doing that before stepping up to the realm of the 512 texture. A great new reference for this is Untold Legends for the PSP.

Por@szek
03-30-2005, 07:43 PM
I like both of them, but Maybe You give us bigger render and texture?? In firs view:
-Minos is to dark, and his body is to "1 color". Maybe some details like jewelery (nails) or some leather details give made him more atractive.
- some weapon should be added for Minos, like ... axe :)
- lizard - looks like gorgoyle, and for me looks good. I have only suggestion for the wings. Maybe, when they have the same color like the rest of the body, some sharpen edges on alpha channel will be better.
Thats all, for now :)
Waiting for more or updates.
Take care

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03-30-2005, 07:43 PM
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