View Full Version : Master and Servant 3D Entry: hario sasongko
03-30-2005, 09:25 AM
hario sasongko has entered the Master and Servant 3D.
Challenge Page (http://www.cgnetworks.com/challenge/masterandservant/view_entries.php?challenger=6971)
Latest Update: Final Image: spirit by my side
here is my final image...
03-30-2005, 09:37 AM
here is my model for this challenge
03-30-2005, 10:11 AM
03-30-2005, 10:47 AM
very nice! what is your concept?
The bump looks a bit much in the latest pic I think. apart from that it looks great!
03-30-2005, 10:59 AM
Bumping is definitely too much, and in my opinion, u should use a different specular map. facial skin has that, t- zone thingieforehead, to nose. it is a fantastic model. oh , yeah and maybe more specular , less glossy on the lips, make a difference:thumbsup:
03-30-2005, 01:08 PM
First of compliments to the texturing man very good job no doubt but i totally agree with the other fellas this is too much bump mapping..but other then that looks great dude keep it up
03-30-2005, 07:05 PM
Great modelling but yes, the skin does look too textured up close. What is your storyline? Who is she? Good luck. :) Claireabella
03-31-2005, 07:16 AM
my concept is about an ordinary girl that always have protection from the ghostly spirits beside her of ancient ninja girl but she never realize that.this is a very quick sketch and probably not going to be the final composition,im going to improvise abit.
03-31-2005, 07:53 AM
thanx so much for all the input, by the way her name is azumi
l liked the sketch especialy. it has ispration in pose. hope to see it in 3d also. keep on
04-04-2005, 10:36 AM
this is the body modeling progress
04-04-2005, 10:47 AM
04-04-2005, 10:57 AM
...and her back
04-04-2005, 11:15 AM
Good job man!!!
I like your concept a lot. I expect to see it soon finished.:thumbsup:
MASTER AND SERVANT 3D
05-03-2005, 02:51 PM
this is a close up view of my character azumi
05-03-2005, 02:59 PM
don't know shit bout 3d,but i'm liking this allotalthough i think u may be over doing the bumpage a bit in the forehead area.
05-03-2005, 03:05 PM
i detached head,body,legs,hands just to makeit easier to unwrap.everything will be retouched in photoshop anyway
05-03-2005, 03:10 PM
this is another character mai,basically shes azumi with school uniform and rather long hair
05-03-2005, 03:15 PM
thanks noob people keep asking me about that to and the oily face,i hope i still have time to fix that.i made this during the night at my office...yes i sleep at my office :cry: im an antisocial now.
05-03-2005, 03:27 PM
eyebol is great,3s skin is also ok,yeah,it wodbe even better if you lower the bump velue a bit and reduce the overall reflectivity,
great work,keep going.
05-03-2005, 03:29 PM
ops,wrong word i think
not reflectivity,should it be wetness?
05-03-2005, 03:34 PM
thanks wuxi, i think i've mentioned earlier it must be that oily look,i will fix it i promise
05-03-2005, 03:55 PM
mai closeup expression
05-03-2005, 04:09 PM
Wow, are you a designer of Final fantasy the movie :thumbsup:
05-03-2005, 04:18 PM
I really like your heads. How are you doing the hair?
I also vote for a slight reduction in the bump map...
nice work here :)
Maybe you should try to lower the specular reflects of the skin and bump too. Concerning the bump map, finer grain would be better onto the face.
05-03-2005, 05:43 PM
Very nice work on the face, you did an amazing job
05-03-2005, 06:45 PM
i prefer azumi character waay better,i'll keep an eye on this thread,even if i am 2d.
05-03-2005, 09:30 PM
very nice. also think the bump is too high.
05-06-2005, 06:16 PM
thanks to all of you guys for the c&c.about the bump &specular i will definetly fix that. Illusion digital thanks for the complement im flattered, but im not that good yet man,infact this is my first human character i've made from scratch, this is actually a study for me and if you look at it carefully you will notice several mistakes, theres something a bit funny about the overall proportions, for example the distance beetwen eyes and eybrows are a bit to far apart...i just realized it recently..to fre3d the hair were merely plane & opacity it was kind of luck that it worked.once again thanks to all of you
05-07-2005, 05:55 PM
Great modeling skill you have there:thumbsup:...just low a bit the bump value...the sweet aspect are great...it just seems that she ran to take this photo:) ....by the way how did you go with the hair and eyebrow stuff?..I'm looking for a solution my self....keep it up friend:wip:. see ya!
05-08-2005, 03:49 AM
hai miyagi this is texture i used for the hair and eyebrow its quite simple, i used plane with UVW modifier applied to it then add editable poly to edit the shape of the hair and then finally apply meshmooth modifier...by the way iused 3dsmax and thanks for the comment....and about why she sweated out maybe because shes in panic..thanks for reminds me of that so i dont have to fix that anymore.. what a coincidence.. lucky for me.
05-08-2005, 04:03 AM
05-08-2005, 04:22 AM
i post them again because probably the previous files are to big,thye are only showed half of the picture
05-08-2005, 04:33 AM
05-15-2005, 11:25 PM
05-17-2005, 01:06 AM
this is rendering for the characters
05-17-2005, 01:11 AM
i used photoshop to create fog,ghost effect, combining background and foreground and color corection
05-17-2005, 01:32 AM
thanks noob for the comment it was so suporting:buttrock: .for the rendering i used only a couple of omnis and spots just for speed reasons.its still far from perfection and im not quite satisfied either but i feel very relieve now that i can finished this thread, ihope next time i can do much better
05-17-2005, 01:41 PM
here is my final image...
05-17-2005, 02:05 PM
Cool idea you have and also a nice character :love: Congratulations mate you did it!
:beer: :beer: :beer:
05-17-2005, 02:10 PM
good pic, i like the "natural" position of the woman, veru realistic, good work, and good luck for the end
05-17-2005, 02:16 PM
I like the idea. Good pose on the characters too :D
05-17-2005, 02:40 PM
Interesting scene and good realization. but I think that sword might be better... :) esp. hand-part - looks like just black plastic..
05-18-2005, 01:39 AM
thanks so much friends for the comments,now i feel very happy that i can finished the challengge and that you all like my work...and i m sorry about all the minor things that left behind like the sword for example, i had loads of work at my office so i couldnt think clearly enough, all i had in my minds was that i have to finished the challenge so everithing was kind of rushed ....once again guys thank you and good luck to all of you
05-18-2005, 02:19 AM
im sorry i couldnt say anything here about my work "spirit by my side" ill let it speak for itself, its open for any interpretations.
finally i want to thank God,my parents,my friends especially riza...makasih man lo baeek banget gue ga bakal lupa:) .. all my friends at noise animation studio and matahari studio and to all the friends here at CGTalk...Thank you
05-18-2005, 02:19 AM
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