wowbaggin
03-29-2005, 05:48 PM
Does anyone know a way to essentially have two pivot points for an object?
I'm doing a rough animation for an animatic of some moving army men (i.e. the little green plastic kind.) I'd like to keep the entire model rigid, so figured I'd use two pivot points on the base (one by each foot) and it would just swivel back and forth for "walking."
I've tried parenting a dummy, but then when I turn it about it's actual pivot it's not lined up anymore.
I'd rather avoid rigging and skinning the whole thing, though perhaps I can just rig the base... Anyway, if anyone has any ideas please let me know.
Thanks
Oh, I'm using Max 5, by the way. But would also be interested in learning a solution in Maya.
I'm doing a rough animation for an animatic of some moving army men (i.e. the little green plastic kind.) I'd like to keep the entire model rigid, so figured I'd use two pivot points on the base (one by each foot) and it would just swivel back and forth for "walking."
I've tried parenting a dummy, but then when I turn it about it's actual pivot it's not lined up anymore.
I'd rather avoid rigging and skinning the whole thing, though perhaps I can just rig the base... Anyway, if anyone has any ideas please let me know.
Thanks
Oh, I'm using Max 5, by the way. But would also be interested in learning a solution in Maya.
