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wowbaggin
03-29-2005, 05:48 PM
Does anyone know a way to essentially have two pivot points for an object?

I'm doing a rough animation for an animatic of some moving army men (i.e. the little green plastic kind.) I'd like to keep the entire model rigid, so figured I'd use two pivot points on the base (one by each foot) and it would just swivel back and forth for "walking."

I've tried parenting a dummy, but then when I turn it about it's actual pivot it's not lined up anymore.

I'd rather avoid rigging and skinning the whole thing, though perhaps I can just rig the base... Anyway, if anyone has any ideas please let me know.

Thanks


Oh, I'm using Max 5, by the way. But would also be interested in learning a solution in Maya.

Don Kayote
03-30-2005, 11:37 AM
Err.. I don't know how to break this to you...but.....this is the modeling forum..The biggest consern around here are topologies and lots of vertexs. Try the animation forum or 3ds max forum. I bet those guys could help you out.

And about having 2 pivot per object thingy, to the best of my knowledge, Character Studio can have multiple pivots per object. And it's animateble. I think.

wowbaggin
03-30-2005, 07:51 PM
Whoops. Sorry about that. I ooze with incompetence. At any rate, is there a way to switch which forum the post is in, or should I just repost in animation?

Thanks

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03-30-2005, 07:51 PM
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