nickchong
03-29-2005, 03:05 PM
http://www.cgnetworks.com/gallerycrits/89263/89263_1112112306_medium.jpg
Title: Vfs Modeling & Texturing Reel
Name: Nicholas Chong
Country: Canada
Software: After Effects, Deep Paint, Photoshop, SOFTIMAGE|XSI
Hi everyone,
I recently graduated from Vancouver Film School after a year. Here's my demo reel.
I tried my best to demonstrate a wide range of skills from matte painting to compositing my characters.
It's been a lot of hard work this year but in the end I think it was worth it!
I'm looking for a job now.
open to all critiques and/or comments, thanks!
DEMO REEL (26mb)
DEMO REEL DOWNLOAD (http://www.3dnick.com/NickCReel.mov)
right click and "save target as"
p.s. I only have 1 mirror with limited bandwidth, if anyone could help me mirror it I would appreciate it greatly.
Samples:
http://www.3dnick.com/cgtalk/beastlegcloseup.jpg
This beast is intended to look like a physical sculpture model. The challenge was to create realistic looking shaders to make it feel like it's physically there. Therefore, final gathering was opted for this model.
http://www.3dnick.com/cgtalk/beastheadcloseup.jpg
http://www.3dnick.com/cgtalk/NicholasChongBeast2.jpg
http://www.3dnick.com/cgtalk/mattepainting.jpg
This is a matte painting set. Using stock photos, i painted in all snow elements and details. Pain stakingly camera mapped onto metageometry, i am able to do a 3d camera move. Special effects like snow falling, water, lighthouse rays, fog, flag simulation & birds were added to increase believability.
http://www.3dnick.com/cgtalk/Oldman.jpg
An attempt to model and texture a realistic human head in approx. 3 days.
http://www.3dnick.com/cgtalk/spidey.jpg
A mechanical cyber Spiderman, inspired from an action figure. I've never seen a robot spiderman before, so i had to do one.
http://www.3dnick.com/spidey.jpg
It's a very high poly model containing about 2.0 million polygons. Some of the details, in order to make it less heavy in mesh, i had to use hi resolution bump maps, as low res ones would show pixelation on the straight geometric lines.
more models in demo reel.
thanks
www.3dnick.com
+1 604-760-8092 (cell phone)
3d49nicholas@vfs.com
>> demo reel << (http://www.3dnick.com/NickCReel.mov)
Title: Vfs Modeling & Texturing Reel
Name: Nicholas Chong
Country: Canada
Software: After Effects, Deep Paint, Photoshop, SOFTIMAGE|XSI
Hi everyone,
I recently graduated from Vancouver Film School after a year. Here's my demo reel.
I tried my best to demonstrate a wide range of skills from matte painting to compositing my characters.
It's been a lot of hard work this year but in the end I think it was worth it!
I'm looking for a job now.
open to all critiques and/or comments, thanks!
DEMO REEL (26mb)
DEMO REEL DOWNLOAD (http://www.3dnick.com/NickCReel.mov)
right click and "save target as"
p.s. I only have 1 mirror with limited bandwidth, if anyone could help me mirror it I would appreciate it greatly.
Samples:
http://www.3dnick.com/cgtalk/beastlegcloseup.jpg
This beast is intended to look like a physical sculpture model. The challenge was to create realistic looking shaders to make it feel like it's physically there. Therefore, final gathering was opted for this model.
http://www.3dnick.com/cgtalk/beastheadcloseup.jpg
http://www.3dnick.com/cgtalk/NicholasChongBeast2.jpg
http://www.3dnick.com/cgtalk/mattepainting.jpg
This is a matte painting set. Using stock photos, i painted in all snow elements and details. Pain stakingly camera mapped onto metageometry, i am able to do a 3d camera move. Special effects like snow falling, water, lighthouse rays, fog, flag simulation & birds were added to increase believability.
http://www.3dnick.com/cgtalk/Oldman.jpg
An attempt to model and texture a realistic human head in approx. 3 days.
http://www.3dnick.com/cgtalk/spidey.jpg
A mechanical cyber Spiderman, inspired from an action figure. I've never seen a robot spiderman before, so i had to do one.
http://www.3dnick.com/spidey.jpg
It's a very high poly model containing about 2.0 million polygons. Some of the details, in order to make it less heavy in mesh, i had to use hi resolution bump maps, as low res ones would show pixelation on the straight geometric lines.
more models in demo reel.
thanks
www.3dnick.com
+1 604-760-8092 (cell phone)
3d49nicholas@vfs.com
>> demo reel << (http://www.3dnick.com/NickCReel.mov)
