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View Full Version : How do you get those smooth wireframes?


erwin1978
09-26-2002, 09:04 PM
What do you use for the final head: straight polygon or do you subdiv it?

I've seen the wireframes of heads posted here and they all looked smooth and the polygons are evenly placed. From my experience, once I subdiv a wireframe head, different parts of the model will get more wires than others, resulting in uneven spacing of wires. How do you all do it? Once I have the subdiv model I can't edit or add lines anymore, right?

Is there any way to get back to polygons after I subdiv by mistake and I don't have anymore undos? Is there any other way besides the polygon proxy mode?

I've also been warned about polys having more than 4 vertices.

wedge
09-26-2002, 10:49 PM
subdivision cages have more lines where there is more detail and fewer lines where there is less detail, that's just the nature of SubD's.... if you see a wireframe that is the same allover, chances are that it is a smoothed polygon wireframe, NOT a Subdivision wireframe. As far as i know there isn't a way to go from high-poly model to lowpoly.

ryguy
09-27-2002, 04:22 PM
With a subD, you can go back into poly mode and edit the polygons and make more extrudes if you need to. However if you have any creases or edits on different levels other than 0, you may run into problems.

If you have a huge problem with your SubD, go into the hypergraph-> Graph -> Show up and downstream connections. Select your poly cage and delete all the blind data out of it. Then select a vertice (off the poly cage) and move it a little bit... you'll see your model change. You should have a more basic model and all creases should be gone.

This has helped me in the past where I wanted to create a different type of head model. So it would give me the basic model that I wanted, then I do all teh refinements.

I attached a screenshot.

You can also "Clean Topology" which will remove finer level vertices.

~Ry

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