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View Full Version : Normal maps usage in MR


misha_mk
03-28-2005, 03:17 PM
Hi

I'm using a shading network from headus
http://www.headus.com/au/samples/norm-MR/graph2.jpg

to render normal maps (from zbrush)

can anyone explain what is actually happening

1. what does the cross product of samplerInfo.normalCamera and samplerInfo.tangentUCamera produces

2. what are the other 3 vector products (i guess for the xyz )

I get the camera space into world space conversion at the end


thanks,
misha

here is the link to the scene file
http://www.headus.com/au/samples/norm-MR/download/killeroo-poly-norm-MR-mb.zip

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