misha_mk
03-28-2005, 03:17 PM
Hi
I'm using a shading network from headus
http://www.headus.com/au/samples/norm-MR/graph2.jpg
to render normal maps (from zbrush)
can anyone explain what is actually happening
1. what does the cross product of samplerInfo.normalCamera and samplerInfo.tangentUCamera produces
2. what are the other 3 vector products (i guess for the xyz )
I get the camera space into world space conversion at the end
thanks,
misha
here is the link to the scene file
http://www.headus.com/au/samples/norm-MR/download/killeroo-poly-norm-MR-mb.zip
I'm using a shading network from headus
http://www.headus.com/au/samples/norm-MR/graph2.jpg
to render normal maps (from zbrush)
can anyone explain what is actually happening
1. what does the cross product of samplerInfo.normalCamera and samplerInfo.tangentUCamera produces
2. what are the other 3 vector products (i guess for the xyz )
I get the camera space into world space conversion at the end
thanks,
misha
here is the link to the scene file
http://www.headus.com/au/samples/norm-MR/download/killeroo-poly-norm-MR-mb.zip
