PDA

View Full Version : Master and Servant 3D Entry: Stéphane Dufournier


StephD
03-28-2005, 12:42 AM
Stéphane Dufournier has entered the Master and Servant 3D.

Challenge Page (http://www.cgnetworks.com/challenge/masterandservant/view_entries.php?challenger=6778)

Latest Update: Modeling: front body
http://www.cgnetworks.com/challenge/entries/9/6778/6778_1113254134_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6778/6778_1113254134_large.jpg)

here's a view of the torso.
most of it won't bevisible, so I won't detail it more, still need some proportions tweaking though.

StephD
03-28-2005, 01:11 AM
http://www.cgnetworks.com/challenge/entries/9/6778/6778_1111975916_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6778/6778_1111975916_large.jpg)

storyline : schisophrenia
a man is sitting on a stool in front of a mirror in a dark and dirty bathroom, a gun in his hand...
is refection looks mad and hilarious while the man looks totally annihilated...
this awful sketch only represents the idea of my scene, but the composition and expressions are obviously not fixed yet

StephD
03-28-2005, 01:20 AM
Hi there
I'm really excited about this new challenge :twisted:
I'm starting a bit late, hope I'll finish it on time!!

shtl
03-28-2005, 06:49 AM
Hello
Like your concept, ca change des MS/SM gros demons et grosses bimbos...
Curious about the atmosphere you'll get plus the way you'll manage the reflection/mirroring.

Good continuation!

StephD
03-28-2005, 08:52 AM
thanks man.
je suis repassé sur ton site, ton dernier perso dechire j'adore le design :thumbsup:

a little more about the idea behind this scene...

I've got a lot of ideas for this challenge, I picked this one becase I think this scene would be the most expressive.
the feelings of the characters are extreme, and the real man can be very expressive without seeing his face, just by his pose... this way I can work the two sides of character expressions, by the face and by the pose.
I avoid having to show the faces of the 2 characters too.
this is would have been hard to do in an illustration since it deals with confrontation and I didn't want a sideview composition.

The other thing that I liked in this idea is that the lighting is as important as the modeling to make the image evocative.. gonna spend a lot of time on the render.

enough talk, let's start working on the layout....

shtl
03-28-2005, 09:15 AM
yop you're running this perfectly (right now for sure ;-)...). I like the fact we are behind the "real" one, little upper of his shoulder. It helps connect with this guy (and the camera angle makes him weaker). So we are too watching the reflect. Your 2d rough is very evokative. Can't wait seeing the final image. I've been playing too much silenthill4 so i'm influenced by their universe/bathroom, so i'm truely curious about how you'll execute the image, obviously you have a precise idea of the story line and this exe, feel like their's a part of you in it.

I was wondering of what king of image i would have done for this challenge, and I thought about the relationship between an addicted 3dCG maker and his computer, wich one is truely the master, make the cpu the true master etc... etc... but your concept is much more better since it's more deep. So...... :thumbsup:


[edit: and thanks by the way, glad you like this one chara, a hmm mais lequel au fait lol?)]

StephD
03-28-2005, 09:31 AM
le premier de ta galerie 3D, celui avec la tete de mort c'est peut-etre pas le dernier d'ailleurs mais je l'avais jamais vu :D

about the camera angle, this is about what I had in mind, but nothing definitive.
I'll keep behind the character though for obvious reflection reasons, he may be posed differently though, perhaps standing supported on the sink... I'm not sure yet
silent hill is quite close to the kind of atmosphere I want you're right...

shtl
03-28-2005, 11:14 AM
cimer:thumbsup:

well, since your the master of your image you're the only one that'll find out the best setup etc... but may i suggest that the "real" seems to have the wright position now on your 2d rough, maybe the evil side should have a more "present" pos, maybe that he is the one who should rest on the sink, watching his weak real side...? Well I guess when mod will start...

(ps: glad to see her come back on your avatar, mais fait gaffe yen a qui vont te draguer si t'as un avatar de minette - voir junpei ;) lol)

jmBoekestein
03-28-2005, 12:53 PM
Welcome Dezz, :surprised don't know what you guys are talking about but good luck.

I think the idea is very powerful! I eager to see what kind of approach you'll take!

Happy modelling!:thumbsup:

StephD
03-29-2005, 08:22 AM
thanks guys

shtl, I didn't work at all on the evil side on the sketch, I'm not sure what we will see of him yet
but probably just his face, good idea though.
I'd like to make a better sketch but I'm a shitty drawer so let's move on :p

about the real character, I like his pose too but I'm working on a layout of the scene now to try different camera angles, it will help me finding the right composition and pose,
I think I'll stay quite close to this first rough though.
I'll post the layout very soon ;)

about the avatar, I know some guys may be atracted by virtual bold and eyeless girls, but they must be very few :D

shtl
03-29-2005, 11:04 AM
lol lol lol (the avatar)

well all of this sounds very promising :bounce:
sure while modeling and compositing every thing will come out.

THE LAYOUT, THE LAYOUT!

pitiwazou
03-29-2005, 07:28 PM
ca peut vraiment le faire !

bonne chance à toi ;)

StephD
03-29-2005, 10:43 PM
http://www.cgnetworks.com/challenge/entries/9/6778/6778_1112139783_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6778/6778_1112139783_large.jpg)

ok here I go with composition studies.
the first one is close to the original sketch.
pros :
- close to the character, seems the evil side in the mirror is looking at us
- I find interesting the composition line of the arm that makes a link from the master to the gun.
- can really feel the weakness of the character
- the gun is in the foreground
- close view means details !!

StephD
03-29-2005, 10:53 PM
http://www.cgnetworks.com/challenge/entries/9/6778/6778_1112140395_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6778/6778_1112140395_large.jpg)

the second layout is quite interesting too,I can't decide yet... :(
by the way I didn't place the gun yet on this one

pros :
- much more graphical, the imageisseparatedin 2 parts, oposing the both sides of the character.
- the gun will be hidden on the real side of the character, and shown on the evil side.
cons :
- can't feel the annihilation of the main character as much as the other composition
- I fear that the scene might look a bit empty since I defenetely need to keep the central division line clearly apparent... characters look a bit small too...
- the master has less impact, with this view I think the guy is just going to commit suicide,that the reflection maybe a dream and not the master
the initial idea I had was to leave some space for interpretation. he may have killed somebody, he maybe gonna kill somebody too, or kill himself.
I'd like to keep that ambiguity, the subject is the relation of the 2 characters not the result of it.

StephD
03-29-2005, 11:16 PM
well I can hardly decide between the two :D
need some sleep, it may be come obvious tomorrow!!

rickycox
03-30-2005, 12:04 AM
Nice concept, I like the dramatic angle in the second version.

gra7
03-30-2005, 12:06 AM
great idea dezz..
waiting for more.. !
c ya !

jmBoekestein
03-30-2005, 12:52 AM
difficult to see what it will look like in the end. I think that if the sink and ground under it will be dirty, then the image would work well reflecting the poor guys mental state so to speak. BUt now it looks rather empty there. It could easily work though, good idea.

artman50
03-30-2005, 01:35 AM
nice concept !!! remembers me the hulk and spiderman ,, lol .. good luck !

StephD
03-30-2005, 06:34 AM
damn a friend had the same reaction with superheros... :D
well the the concepts of these comics characters is close to the subject of schisophrenia but it's not an influence and I hope the final image won't evoque this to people, the concept I'm trying to develop is much more dark.

jm -> the scene will be filled by elements in both cases,
I made these tests just to show the basic composition structure of the image, the main composition lines.
however the second one will be harder to fill especially at the bottom :rolleyes:

thanks guys !

StephD
03-30-2005, 09:53 PM
http://www.cgnetworks.com/challenge/entries/9/6778/6778_1112223213_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6778/6778_1112223213_large.jpg)

here's I think the definitive composition.
I did a mix of what I liked in both and searched for something more dynamic...
so here is the result of my new experiments !

the posing was done quickly, the character will look much more relaxed and weak at the end

alex.h.
03-30-2005, 10:10 PM
its a heavy subject your pic and i love the comp on the last on, see you and :thumbsup:

diezzz
03-30-2005, 11:42 PM
great idea, the last comp is the best for me ;)

StephD
04-04-2005, 09:56 PM
http://www.cgnetworks.com/challenge/entries/9/6778/6778_1112651791_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6778/6778_1112651791_large.jpg)

here is the final composition.
it may change just a bit at the rendering stage..
I worked on the clarity of the image so you getthe idea at the first look.
changed the environment to a creepy hotel room on a rainy evening.

StephD
04-05-2005, 11:17 AM
by the way,this isn't a lightstudy, I just placed 3 lights quickly to have a quick idea, don't pay to much attention to these.
I chose that angle so the main character will be in the dark except for his gunhand, and the master is lit by the oudoor light, this is it for the moment.

now I start modeling the body this is where the fun part begins :twisted:

StephD
04-06-2005, 08:13 PM
http://www.cgnetworks.com/challenge/entries/9/6778/6778_1112818418_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6778/6778_1112818418_large.jpg)

tonight I'm starting modeling. I'll first do the body then work on the faces...
theidea is to model quickly the basic anatomy of the model in T-pose,then it will be rigged and posed, and most of the modeling work will bedone after that so I can have a better tension of the muscles and sense of balance.
the guy will be quite skinny... he will become very soon this is just 1hour of modeling yet ;)

StephD
04-07-2005, 06:58 PM
http://www.cgnetworks.com/challenge/entries/9/6778/6778_1112900279_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6778/6778_1112900279_large.jpg)

modeling.. continued

StephD
04-07-2005, 07:01 PM
this is where I've been yesterday.. had to stop after 2 hours of modeling due to major hand pain :sad:
I'm fighting with my shitty mouse and keyboard which both doesn't work anymore !! :D
I'll try to continue tonight if I can :shrug:

ninox
04-08-2005, 11:40 AM
Hi Dezz,

Happy to see you there, I am sure we will have a great finale image from you.:)
Your idea is original and sounds very promising.
Regarding the last update you've put for the final composition, I thought it would have been great if the master (the one in the mirror, could have been standing up with a devil smile in his face, of course with the same clothes etc,etc...) May be it will add more strength to the general mood of your compositon. What do you think??:rolleyes:

But the idea itself is very good. Good start for the modeling, keep it up, budy, and goodluck to you, have fun.

I'll keep an eye on this thread.:)

StephD
04-08-2005, 06:35 PM
yes I thought about that alot and haven't decided yet...
I prefer having only the face looking different because I personnaly thinks it's more powerful and subtle, but a different pose will make the image much easier to understand at first look and this is important in a challenge situation....
so I'm quite undecided yet... I'll think of it when I'm done with the basic body modeling which means very soon :)

thanks !

StephD
04-09-2005, 02:31 PM
http://www.cgnetworks.com/challenge/entries/9/6778/6778_1113057100_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6778/6778_1113057100_large.jpg)

worked a bit on the back.
theanatomy may not be very accurate for the moment since I didn't use any ref.
it's not important, I'll correct it as soon as the model is posed

LEADEN
04-11-2005, 07:01 PM
c est beau ! le muscle sous le bras fait peut etre une arrete trop saillante (le petit rond ou trapeze ?)

En tous cas bien vu l'idée, g vraiment envi de voire cette image terminée !

StephD
04-11-2005, 09:15 PM
merci seb!
pour le muscle en fait c'est plus le reste du dos qui est trop musclé comparé a ce que j'avais en tete...

http://www.cgnetworks.com/challenge/entries/9/6778/6778_1113254134_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6778/6778_1113254134_large.jpg)

here's a view of the torso.
most of it won't bevisible, so I won't detail it more, still need some proportions tweaking though.

i'll work on the back now to make it less muscular.

shtl
04-12-2005, 12:03 AM
good continuation :)

saloperiedelapin
04-12-2005, 08:51 PM
plop

alors mec ca vas il marche plutot bien ton concept !!
le dernier cadrage est vraiment interessant
( perso j'acrochais pas trop celui vu de dessu ).

C'est cool on vois bien les deux perso et leur visage,
le servant vu comme ca en contre plongée peut vraiment bien donner !
la zone avec le pistolet le tabouret ne me parait pas encore super lisible,
peut etre que tu pourais jouer avec le cadrage ou la lumierre pour gerrer ca :D

j'ai hates de voir la suite, ca pourais etre malsain a shouait :P

ku2jat
04-14-2005, 12:39 AM
serieux stephane, arrete la, c bon, tu commence trop chose et t'as fini aucun de tes modele....
vas-y finis en un au moins...

Sinon, oa pas mal ton torse, et pour la compo moi je prefere celle du dessus.
et puis ecoute pas pedro, il raconte n'importe quoi, et passe voir au moins ou on en est sur le court-metrage ca avance bien.

CGTalk Moderation
04-14-2005, 12:39 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.