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KreatorOvWorldz
03-27-2005, 11:57 PM
Interesting little tid bit!

Apple is apparently recruiting to improve OpenGL performance on Mac OS X. According to an OpenGL forum posting, Apple, ATI, and Nvidia OpenGL software teams are seeking multiple engineers to join 3D graphics OpenGL teams with a focus on the OS X platform. The goal is to try and make OS X the best OpenGL implementation in the industry.


Job responsibilities include:


GLSL compiler design and optimization

JITC functional modules

Application and benchmark tuning

OpenGL extensions

Software renderer

automation tester tools

Developer tools

OpenGL ARB specifications

Maintenance and bug fixes

Work with chip vendors

OS integration

Developer support



The minimum requirements for these positions request BSEE/CS degree, in-depth knowledge of OpenGL, and other core programming experiences. Resumes can be sent to one or all three of the following companies and contacts:


Kim Hoffman, Apple Computer

Chris Bentley, ATI

Richard Clark, Nvidia

http://lists.apple.com/archives/mac-opengl/2005/Mar/msg00199.html

GaryHaus
03-28-2005, 12:12 AM
Awesome great news indeed! Thanks for posting.

Cheers,

Gary Haus

JDex
03-28-2005, 12:13 AM
This will be good news... if it's successful.

mimo8
03-28-2005, 10:51 AM
This will be good news ... when they are through.

WORK, DEAR GEEKS, WORK!

allseeingi
03-29-2005, 10:28 AM
Any chance this is speciafically part of an effort to try and get the Quadro and FireGL cards implemented on the Mac platform?

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03-29-2005, 10:28 AM
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