View Full Version : Macintosh Maya API programming?
sparaig 03272005, 09:55 PM Hi, I'm new to Maya, MEL, and so on, but I've been a programmer of one kind or another for about 20+ years. I'm trying to create a Maya Plugin (more about that in another thread) for the Mac and I'm wondering: is CodeWarrior the only IDE supported on the Mac, or can you use the free developer tools bundled with MacOS X?
I can get CW (used to use it ages ago), but was wondering if I had to shell out $$ or if there was a way to use gcc on MacOS X.
Thanks in advance.


Robert Bateman
03272005, 11:47 PM
it should be OK with just gcc. Works on linux anyway......
sparaig
03282005, 05:52 AM
it should be OK with just gcc. Works on linux anyway......
Yep, found the API docs and Lo! they gave the beginning MacOS X programming instructions (doubleclick on a sample project file, build it, and load the plugin).
The horror of it all. ;)
Now, to figure out how to connect Maya and Mathematica and use Mathematica to define Maya geometry. Not sure how easily Mathematica will connect to a Maya plugin, but we'll see...
Thanks.
Robert Bateman
03282005, 12:43 PM
Now, to figure out how to connect Maya and Mathematica and use Mathematica to define Maya geometry. Not sure how easily Mathematica will connect to a Maya plugin, but we'll see...
Thanks.
well, if it's possible to write a plugin for mathematica, you could use MLibrary to load the Maya API into mathematica. Simple then specify the geometry and use MFileIO::saveAs(). Thats probably the first thing i'd look into anyway....
Since i know little about mathematica i'm not sure if that would be possible. If there is a command line interface to it, then i guess its pipes and system() to the rescue....
sparaig
03282005, 05:11 PM
well, if it's possible to write a plugin for mathematica, you could use MLibrary to load the Maya API into mathematica. Simple then specify the geometry and use MFileIO::saveAs(). Thats probably the first thing i'd look into anyway....
Since i know little about mathematica i'm not sure if that would be possible. If there is a command line interface to it, then i guess its pipes and system() to the rescue....
Its possible to do just about anything within Mathematica. I can launch Maya from Mathematica, but not sure how to do the pipes thing (UNIX is more than a tad hazy for me).
For examples of simple graphics stuff generated with Maya (also think about dynamics, FX and shaders prototyped with this thing):
http://gallery.wolfram.com/
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