PDA

View Full Version : Master and Servant 3D Entry: Johan Hiemstra


Mike Nuts
03-27-2005, 05:56 PM
Johan Hiemstra has entered the Master and Servant 3D.

Challenge Page (http://www.cgnetworks.com/challenge/masterandservant/view_entries.php?challenger=6759)

Latest Update: Modeling: Akhenaten's final head model (render)
http://www.cgnetworks.com/challenge/entries/9/6759/6759_1113686664_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6759/6759_1113686664_large.jpg)

Finally another update :)

I hope you like the ear, as it took me as long as the head itself ;) The ear (as well as the head) is based on a statue's head, hence not entirely human, but it turned out pretty much how I wanted it.

The head on the right is almost at the same camera angle as in the final image. I made add some detail later on, maybe some wrinkles or anything anyone hear recommends, but as I won't be creating a lot of muscle structure in the body I'll leave it like this for now and move on... -->

Now to make it fit on a body :)

Mike Nuts
03-27-2005, 07:00 PM
http://www.cgnetworks.com/challenge/entries/9/6759/6759_1111950017_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6759/6759_1111950017_large.jpg)

First sketch showing the main idea, though the perspective will be very different. Story will follow.

Mike Nuts
03-28-2005, 01:17 PM
http://www.cgnetworks.com/challenge/entries/9/6759/6759_1112015834_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6759/6759_1112015834_large.jpg)

I'm going to start with getting some props and ornaments out of the way first, so I can focus on modeling the characters and texturing in general.

This is the sign of Aten, the first and original 'one God'. Pharao Akhenaten (originally known as Amon-Hotep) invented this God to replace the traditional Egypt gods. Aten is kinda like a new version of the sun god Ra.

The sign represents a solar disc (the sun) with rays that end in hand that give life.

Mike Nuts
03-28-2005, 01:36 PM
Concept Story [draft]:

The sketch I posted is very preliminary, but show the basic concept (which is its purpose in the first place right? ;)). I looks like a small environment which is not the plan. There'll be a lot more details. I'll make up for the 2d skills in 3D later...

I originally had a very different idea for this contest (slaveship with monster or robotic master and human servants/slaves, but it looked much better in my head than I would be able to create in the time I can spend on this. I got interested in Aten (also spelled 'Aton') during the last couple of months and I always wanted to do an Egypt scene...

The concept of the image is the god Aten being worshipped by pharao Akhenaten, who's name means "servant of Aten" (Akhenaten was formerly known as Amon-Hotep, which mean "to please Amon")... roughly translated (as pretty much anything from Egypt). Instead of pharao Akhenaten I might use Nefertiti (his wife), or both. While they worship Aten, you can see the slaves of the pharao working on a pyramid far outside the temple, which is meant symbolic. As in: the servant is a master as well while the master is a servant. It's all relative :)

I hope you'll like it. I hardly checked any of the other entries so far so I hope it is somewhat original.

Mike Nuts
04-01-2005, 03:08 AM
http://www.cgnetworks.com/challenge/entries/9/6759/6759_1112324920_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6759/6759_1112324920_large.jpg)

Here's another element for in the scene, Anubis, modelled after an Anubis statue found in the tomb of Tut.

The head and the legs still need work. I'm also going to try to model some of those ribs as in the original.

1 of these will be standing on each side of the temple's entrance.

I'll post a render and a unsmoothed wireframe later. Probably won't look so good until it's textured though.

Mike Nuts
04-01-2005, 07:58 PM
http://www.cgnetworks.com/challenge/entries/9/6759/6759_1112385515_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6759/6759_1112385515_large.jpg)

I improved the head and the body. Still needs work on the front.

I hope to be able to finish modeling this one today, and continue with the next model. I'll probabyl make a low poly/low detail mock-up of the scene first.

I'll post an unsmoothed wireframe next.

Mike Nuts
04-01-2005, 08:03 PM
http://www.cgnetworks.com/challenge/entries/9/6759/6759_1112385782_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6759/6759_1112385782_large.jpg)

Ooops, ok that was the wireframe, here's a test render.

I like to use skylight+light tracer (3dsmax) for my test renders (in addition to a shiny one) mainly because of the exagerated shadows.

Comments anyone? Am I that off with my concept?

jmBoekestein
04-01-2005, 08:26 PM
That's looking nice,

just one concept sketch. You really know what you want out of this don't you?

Good luck with it. I like egypt I'll be checking.

A12
04-01-2005, 08:27 PM
Starting out fast. Good. Keep it going.

Mike Nuts
04-01-2005, 08:58 PM
Thanks guys!

just one concept sketch. You really know what you want out of this don't you?
Well, actually not really. :blush: I may need to redo the concept sketch. Apart from my bad drawing skills, it's mostly that I'm not very good at putting the details, scale and angles
I visualize in my head on paper. Especially the scaling part, the room/temple is way too small in the sketch and the entrance hardly looks like it will in 3D (and the door in the upper right corner would even be useful for Alice...) There will also be a lot more elements in the scene than in the sketch. Anyway, that's the reason why I'm starting with modeling props, secondairy elements, first, so I can focus on the characters, and the lighting and texturing part (which are the hardest for me).

I'm still having some doubts about which characters will be in the scene and how. Mostl likely it will be Nefertiti and Acknaten worshipping the god Aten (which is not a character but the sign I modelled first, it will look cool when it is lit, I think). The concept (apart from the slaves building the pyramide) is based on several similar ancient Egyptian drawings. Which are 1D (?), well, flat, and I want to keep that same Egyptian character style, but in 3D.

Can I post reference photos in this thread? (without violating copyright etc. of course).

Thanks again for the replies :)

HillbillyKing
04-01-2005, 10:54 PM
I'm an Egyptian history nut, so I'll be following your work on this. I like your idea. I've done some projects in the past that dealt with hieroglyphics and I'm always interested in how people approach getting that look.

Mike Nuts
04-02-2005, 05:26 PM
http://www.cgnetworks.com/challenge/entries/9/6759/6759_1112462757_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6759/6759_1112462757_large.jpg)

Anubis in highly reflective carpaint rendered in mental ray. Almost white so I can see the shape/shadows. Eventually it will be black and it might end up in a dark part of the scene so less of the shape will be visible.

UK3D
04-02-2005, 05:31 PM
Would like to see this in highly reflective black. I saw several Anubis sculptures at the British museum in London they have a real presence. Looks like you'll capture that well.

Mike Nuts
04-02-2005, 05:34 PM
http://www.cgnetworks.com/challenge/entries/9/6759/6759_1112463288_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6759/6759_1112463288_large.jpg)

I've done a lot of work (mainly cutting edges and moving vertexes) on the entire body. I wasn't planning on going this far, but what the heck, it's a god (of mummification) so it deserves the extra attention right?

I'm going to finish the eyes, snout, feet, inside of ears, and the ribbon around his neck, and the ribs later today. I'll probably use a procedural shader for the body and a bump map for the gold parts. I also hope to make a start with my Akhenaten model, I got some perfect reference images, it's not the typical Pharao, he has a beer-belly and a lot of character in his face.

Mike Nuts
04-02-2005, 05:41 PM
I'm an Egyptian history nut, so I'll be following your work on this. I like your idea. I've done some projects in the past that dealt with hieroglyphics and I'm always interested in how people approach getting that look.Cool. I'll make sure I get my facts straight then. :) I plan on using a LOT of hieroglyphics as the sketch implies, so I can't, and won't settle for anything that does look good. No detailed approach in mind yet though.

Would like to see this in highly reflective black. I saw several Anubis sculptures at the British museum in London they have a real presence. Looks like you'll capture that well. Thanks! I'm actually using pictures from the british museum, amongst others. I'll post a black one later today, when I finished the entire model.

jarvetu
04-02-2005, 05:50 PM
Beautiful work, way to go! :thumbsup:

jmBoekestein
04-02-2005, 05:57 PM
yep you've got sense of style.

I think they gave the dogs more shouldermass in the back part of the shoulders. Just a a thing to point out in case. Coming along very nicely!!!

Mike Nuts
04-03-2005, 01:37 AM
http://www.cgnetworks.com/challenge/entries/9/6759/6759_1112492272_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6759/6759_1112492272_large.jpg)

The eyes aren't ready yet, they need to be in Egyptian style, I may end up painting them on a texture, just like the ribs, as I really need to start watching my polycount. But apart from that, the bump maps for the gold parts, and the gold nails on the feet, I think this model is finished.

I'm currently rendering a large black version as requested. (It'll be black in the final scene as well.)

Mike Nuts
04-03-2005, 01:50 AM
Thanks jarvetu :)
yep you've got sense of style.

I think they gave the dogs more shouldermass in the back part of the shoulders. Just a a thing to point out in case. Coming along very nicely!!!Thanks for the compliments and for pointing out the shoulders! After reading your comment I started wondering where I went wrong, looking over and over at pictures again (left, right views), cause I did have a large shouldermass all around his back when I started with the low-poly. Eventually I ended up looking almost straight at one, and I noticed I placed the elbows and forelegs to the outer sides too much (see my first test render), while in reality they line up with the legs on the back. Took me a while to fix it but I definitely think it improved the results.

Thanks again for the comments all, really works well for my motivation :)

Mike Nuts
04-03-2005, 01:54 AM
http://www.cgnetworks.com/challenge/entries/9/6759/6759_1112493275_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6759/6759_1112493275_large.jpg)

Here's a final test render of the Anubis statue in 'almost'-black (and some HDRI).

Mike Nuts
04-03-2005, 10:50 PM
http://www.cgnetworks.com/challenge/entries/9/6759/6759_1112565028_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6759/6759_1112565028_large.jpg)

The image shows the bottom half of Akhenaten and two new props (vases).
I hope to reach that typical Egyptian style for the characters. I don't have much experience modeling humans, so the style may actually be a bit easier for me. I think his head will be fairly detailed, but still a bit cartoon-ish, in an Egyptian way.
I'll post wires when I finsihed the arms and shoulders.

I'll post some close-ups of the vases in a bit.

guismo
04-03-2005, 10:53 PM
the anubis statue is looking good. but is there a problem with his legs or was it supposed to be like that?
i don't know, i miss detail on them

Mike Nuts
04-03-2005, 11:03 PM
http://www.cgnetworks.com/challenge/entries/9/6759/6759_1112565803_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6759/6759_1112565803_large.jpg)

The importance of these 2 will become more obvious later on.

I created the hieroglyphics by using a Composite material with a Gold material as the basis, and the red (or green) stone material as the second material. The Gold material has an opacity map on it (part in topleft image above) and the stone material a bump map (same image). Applied to the model by using a UVW map on each vase twice.

Mike Nuts
04-03-2005, 11:18 PM
the anubis statue is looking good. but is there a problem with his legs or was it supposed to be like that?
i don't know, i miss detail on themThanks. Yeah, they are supposed to be like that, well mostly. Several real Anubis statues are less detailed, especially the legs as they sometimes painted the toes and nails. I may do something about the top of the fore'arms' but if I go much further with the details, it will be more like a real dog than a statue. More importantly, it is just a secondary object in the scene, like part of the furniture, I made it more detailed than I planned already, so I need to move on :)

Neeno
04-04-2005, 05:45 AM
great statue... looking good buddy.. i check back for next updates :thumbsup:

Mike Nuts
04-04-2005, 03:58 PM
great statue... looking good buddy.. i check back for next updates :thumbsup:Thanks neeno! I hope to have some more updates later today (I'm trying to get a piece done every day), but I'm not sure cause I'm working on the characters and that's the hardest part for me. I think I'll model them posed right away, at least partly. I'm looking forward to modeling the clothes and jewelry though, as there will be a fair amount of detail and colors in it. I'm also working on an updated concept sketch...

Mike Nuts
04-04-2005, 05:19 PM
http://www.cgnetworks.com/challenge/entries/9/6759/6759_1112631556_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6759/6759_1112631556_large.jpg)

First shot at modeling Akhenaten's head. It's taking some time, but I think I'm making progress. When I finished this one, it'll be actually the first human model I'll have completed entirely (my previous human modeling attempts resulted in aliens :) ).

I know I haven't made much progress yet, but I hope to get some critical c&c later to see if I'll reach an acceptable level for the characters in term of realism and Egyptian look.

Mike Nuts
04-05-2005, 03:44 AM
http://www.cgnetworks.com/challenge/entries/9/6759/6759_1112669076_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6759/6759_1112669076_large.jpg)

I've been working a rough version fo the scene, trying different camera angles etc. Likely to change a lot but it gives a better idea of the scene/picture I'm after.

Mike Nuts
04-05-2005, 03:46 AM
http://www.cgnetworks.com/challenge/entries/9/6759/6759_1112669186_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6759/6759_1112669186_large.jpg)

Another wip image of Pharao Akhenaten's head. Still needs a lot of work (mouth, eyes, ears), but is getting closer to his final form. Not sure yet how much detail I'll add to his face.

Mike Nuts
04-05-2005, 09:51 PM
http://www.cgnetworks.com/challenge/entries/9/6759/6759_1112734292_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6759/6759_1112734292_large.jpg)

Just another update of Akhenaten's head. I'm having trouble with several areas, obviously mostly the jaw and mouth area. I know it doesn't nearly look as good as many of the other 'head' models in these forums, but I'm pretty happy with the way my first male head is turning out. I won't have much time to work on this the next couple of days, but the next update will hopefully be the completed head.

Any crits/advice would be welcomed :)

I'm starting to feel like the rabbit of Alice in wonderland. (Time left: 43 days, 3 hours, 23 minutes, 11 seconds)

I'm also rethinking the entire layout of the image, as I think it's currently not something ionic. I'm afraid that the characters get lost amongst all the other elements in the scene. I tried some different things earlier and I may change it to portrait layout, and it looked better without the Anubis statue...

jmBoekestein
04-08-2005, 06:29 PM
I think you should widen his head quite a bit. It's now a bit like the easter island statues.

Which has given me a totally irrelevant idea which I'll keep to myself for the sake of reason. But thanks for that.
the profile is pretty good, but the face of the guy is far wider. You can search for images on google, probably not good as a backdrop but good for checking the look. I like where this is going. Keep 'em coming

Mike Nuts
04-08-2005, 07:11 PM
Thanks again for the comments. I've made several improvements which unfortunately I can't post right now. Still not happy with the jawline, which is partly because the head is indeed not wide. I downloaded many Akhenaten pictures, including some very good front and side images and his* head really has this shape. ''His'' statue that is, which is likely not a perfect match of his real head. The way his head is modeled for the statues is the Egyptian look I want my characters to have - long faces - but then again, I'm not modeling a statue, but a live character. I guess I'll have to find the middle way again.

Which has given me a totally irrelevant idea which I'll keep to myself for the sake of reason. But thanks for that.
You're most welcome :) Good luck with it!

Mike Nuts
04-16-2005, 10:10 PM
http://www.cgnetworks.com/challenge/entries/9/6759/6759_1113685845_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6759/6759_1113685845_large.jpg)

Render will follow...

Mike Nuts
04-16-2005, 10:24 PM
http://www.cgnetworks.com/challenge/entries/9/6759/6759_1113686664_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6759/6759_1113686664_large.jpg)

Finally another update :)

I hope you like the ear, as it took me as long as the head itself ;) The ear (as well as the head) is based on a statue's head, hence not entirely human, but it turned out pretty much how I wanted it.

The head on the right is almost at the same camera angle as in the final image. I made add some detail later on, maybe some wrinkles or anything anyone hear recommends, but as I won't be creating a lot of muscle structure in the body I'll leave it like this for now and move on... -->

Now to make it fit on a body :)

CGTalk Moderation
04-16-2005, 10:24 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.