sedric
09-26-2002, 03:00 AM
hello fellas, i have a nurbs modelling question relating to cars and filleting.
i have filletted these surfaces and everything seems cool, but in the perspective and render views, i see these small areas where things dont line up. i seem to get these little slivery areas between the surfaces,
http://www.planetquake.com/quakebreak/nurbs_stitch_problem.jpg
http://www.planetquake.com/quakebreak/nurbs_stitch_problem2.jpg
how do i get rid of these? they really ruin the look if the panel... i have already played with the surface tesselation, and that didnt seem to help much.....how do i do it?
thanks a lot for you help,
sedric
i have filletted these surfaces and everything seems cool, but in the perspective and render views, i see these small areas where things dont line up. i seem to get these little slivery areas between the surfaces,
http://www.planetquake.com/quakebreak/nurbs_stitch_problem.jpg
http://www.planetquake.com/quakebreak/nurbs_stitch_problem2.jpg
how do i get rid of these? they really ruin the look if the panel... i have already played with the surface tesselation, and that didnt seem to help much.....how do i do it?
thanks a lot for you help,
sedric
