View Full Version : Need help with Sub d's
Stever 09-26-2002, 02:06 AM Been tryin to attach, two out of four faces attach only.
Ideas????
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ryguy
09-27-2002, 11:57 AM
There is actually two ways to attach a SubD. One is manually and the other is using the SubD attach command:
***Manual attach (attaching a subD to itself)***
Proxy mode- delete any faces.
Position geometry together
Use Point Snapping (V) to match up the vertices
Once geometry lines up, pick walk down and delete the subDiv surface. (a polygon cage will remain).
Combine both polygons together using Combine. Build a SubDiv from those polygons.
To fix any edges, go to Proxy mode, then go to edit polys – merge edges to fix.
***SubDiv’s attach command***
(i.e. Attaching an arm to torso.)
Delete any faces needed in proxy mode to make a hole.
Duplicate geometry.
Go into proxy mode and delete un-needed faces of the geometry duplicated.
Hierarchy mode- position geometry properly
Proxy mode- point snap vertices, make sure both SubDivs have the SAME AMOUNT of EDGES in Proxy mode. Point snap (V) all vertices to line up the edges.
Hierarchy mode- select both SubDivs and attach.
Reassign any shaders.
If you don’t have the same number of edges to attach, select edges and either go finer or coarser, or use the manual attach method. Proceeding without the same edges in proxy mode will not have correct results.
~Ryan
Stever
09-27-2002, 01:07 PM
thanx Ryan,
Gonna try the manual way. unexplainable things are happening the automatic way.
ryguy
09-27-2002, 03:26 PM
You're right, I haven't had much success with the automatic way at all either. I think it was designed for simple objects to be connected... like tubes and such.
I've had success with the manual technique with complex objects such as organic objects like heads and bodys. I've also attached hands to body objects as well successfully.
~Ryan
Stever
09-27-2002, 06:22 PM
That just happens to be what I'm trying to model. Write now I'm on T3's so I will try the manual way later......
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