cok3
03-26-2005, 12:29 PM
Here are a couple design ideas for a character i'm working on. He's supposed to be an artist and i'm trying to make him a stereotypical as possible. At the same time, I do however want him to look as unique as possible in terms of style and design so that he will be a more memorable character. Need as much critics and comments as possible.. Paintovers, sketchovers, are also very much appreciated.
Just remember that this character will eventually be modelled in 3d(lightwave using sub-d's most likely), so comments regarding changes in the character that will affect animation economically are needed as well.
Perhaps i need to further simplify this? Here are some wips.
took out the neck to simplify the characters design, this will help in animating as well
http://img.photobucket.com/albums/v195/cok3y/heads.jpg
Some tests with body proportions
http://img.photobucket.com/albums/v195/cok3y/stripes.jpg
a color test. took out the stripes as well, and i kinda like the change. This will help as well since the character will be in a somewhat blank background.
http://img.photobucket.com/albums/v195/cok3y/artistdesigns.jpg
Trying to change the head proportions a bit, since the side silhouette is kinda weak.
http://img.photobucket.com/albums/v195/cok3y/silhouettes2.jpg
Some changes with the characters pants, which i feel help portraying the artist stereotype. Hopes this helps improve the silhouette as well. plz comment, and critic
http://img.photobucket.com/albums/v195/cok3y/pants.jpg
Experimenting with giving the character hair. Don't think i'll go with it though since I don't want to have to worry about animating the thing. Just a beginner in 3d. Although if the hair just stood still (gelled up) it might be ok. http://img.photobucket.com/albums/v195/cok3y/headshair.jpg
I think the hat's help more than the hair in establishing an artsy fartsy look. And it would be less of a hassle to animate as well.
http://img.photobucket.com/albums/v195/cok3y/headshats.jpg
Hope to get some responses as soon as possible since i'll have to finalize the design soon and start modelling. Need to focus in fixing design elements, and silhouette on both side and front view. thx all :)
Just remember that this character will eventually be modelled in 3d(lightwave using sub-d's most likely), so comments regarding changes in the character that will affect animation economically are needed as well.
Perhaps i need to further simplify this? Here are some wips.
took out the neck to simplify the characters design, this will help in animating as well
http://img.photobucket.com/albums/v195/cok3y/heads.jpg
Some tests with body proportions
http://img.photobucket.com/albums/v195/cok3y/stripes.jpg
a color test. took out the stripes as well, and i kinda like the change. This will help as well since the character will be in a somewhat blank background.
http://img.photobucket.com/albums/v195/cok3y/artistdesigns.jpg
Trying to change the head proportions a bit, since the side silhouette is kinda weak.
http://img.photobucket.com/albums/v195/cok3y/silhouettes2.jpg
Some changes with the characters pants, which i feel help portraying the artist stereotype. Hopes this helps improve the silhouette as well. plz comment, and critic
http://img.photobucket.com/albums/v195/cok3y/pants.jpg
Experimenting with giving the character hair. Don't think i'll go with it though since I don't want to have to worry about animating the thing. Just a beginner in 3d. Although if the hair just stood still (gelled up) it might be ok. http://img.photobucket.com/albums/v195/cok3y/headshair.jpg
I think the hat's help more than the hair in establishing an artsy fartsy look. And it would be less of a hassle to animate as well.
http://img.photobucket.com/albums/v195/cok3y/headshats.jpg
Hope to get some responses as soon as possible since i'll have to finalize the design soon and start modelling. Need to focus in fixing design elements, and silhouette on both side and front view. thx all :)
