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cok3
03-26-2005, 12:29 PM
Here are a couple design ideas for a character i'm working on. He's supposed to be an artist and i'm trying to make him a stereotypical as possible. At the same time, I do however want him to look as unique as possible in terms of style and design so that he will be a more memorable character. Need as much critics and comments as possible.. Paintovers, sketchovers, are also very much appreciated.

Just remember that this character will eventually be modelled in 3d(lightwave using sub-d's most likely), so comments regarding changes in the character that will affect animation economically are needed as well.

Perhaps i need to further simplify this? Here are some wips.

took out the neck to simplify the characters design, this will help in animating as well
http://img.photobucket.com/albums/v195/cok3y/heads.jpg

Some tests with body proportions
http://img.photobucket.com/albums/v195/cok3y/stripes.jpg

a color test. took out the stripes as well, and i kinda like the change. This will help as well since the character will be in a somewhat blank background.
http://img.photobucket.com/albums/v195/cok3y/artistdesigns.jpg

Trying to change the head proportions a bit, since the side silhouette is kinda weak.
http://img.photobucket.com/albums/v195/cok3y/silhouettes2.jpg

Some changes with the characters pants, which i feel help portraying the artist stereotype. Hopes this helps improve the silhouette as well. plz comment, and critic
http://img.photobucket.com/albums/v195/cok3y/pants.jpg

Experimenting with giving the character hair. Don't think i'll go with it though since I don't want to have to worry about animating the thing. Just a beginner in 3d. Although if the hair just stood still (gelled up) it might be ok. http://img.photobucket.com/albums/v195/cok3y/headshair.jpg

I think the hat's help more than the hair in establishing an artsy fartsy look. And it would be less of a hassle to animate as well.
http://img.photobucket.com/albums/v195/cok3y/headshats.jpg


Hope to get some responses as soon as possible since i'll have to finalize the design soon and start modelling. Need to focus in fixing design elements, and silhouette on both side and front view. thx all :)

cok3
03-27-2005, 10:14 AM
anybody care to help?

Riccard
03-27-2005, 10:47 AM
Hi,


The whole concept and the 'carry through' of the character looks interesting and are well done. I think that any of the choices that you might consider to change would not change the final result of being less good for what it is representing. I think you have achived bringing the message to the viewer.

However, my personal selections from your collection would be:

In the image: 'Some tests with body proportions'
I like the Left image's Pants, wide bottom pants. I get the feelings of the 70s with them, a time filled with freeminded artists and spirits / hippies.
The last pants you made, I get a older feeling, something that missmatch with what I would like to see. But I don't know what else you had in mind due to that I don't know enough about the whole production.

I think loosing the striped shirt was a good choice. Although it definitive gave some 'life' to the character I can't decide if the pattern gives me the emotional feedback as the character is a resturant servent, a french crousiant eater or a prison inmate. ;/

The sterotypic french artist would probably have a hat so it would be shameless to not have one on this guy. And from all the hats to choose from I like the hat that has a bit of wave in it, at the very bottom left. And it could help having it less straight ontop of his head, maybe tilted forward and to the side a bit.

If you would go without the hat though I like the fuzzy hair. Giving the impression of that he doesnt care much about his hair 'the crazy artist that totally lose himself in his art'. The bohemic type, something similar to the top left.

Looking at the character from the side, he looks stiff like a pencil. Again, don't know the whole concept for the scene, movie and the character you are building. Is he going to be very serious? Either way, I would add some curvature in the back so you can play around with this in the animation, making it look more natural and very 'twirly' when he makes his fast creative paint movements - just like a true artist.

I hope this helped and that you can build something out of this.

cok3
03-27-2005, 11:57 AM
Its a great honor to get critiques and comments from you Riccard. I agree with you that his side view is a too stiff and it does risk getting lost in a somewhat empty/blank background that he will be performing in most of the time.

To answer your question. The artist is stiff and serious (at first) and then as he gets in touch with his more artistic side he will display more fluid 'twirly' movement. So designwise i'm not sure how to apply this, or am not even sure wether this has to be even taken into consideration in the design.

About the pants. I'm not sure i'm keen with the belbottoms because when i look at it, with the stripes, he looks somethin like a sailor. Will experiment with using them though, maybe i'll make it thinner on the legs, and then widen up near the bottom. A bit more stylized. Nevertheless, i will take it into consideration since you have given good backing for it. On the other hand, i chose the more old style pants, to because i thought it helped improve the stereotype. The title of my short is "Artist's Block" and i wanted to imply that it has been happening to artists since the very beginning (oldish/classical look). The turtleneck adds a bit of a modernish feel to it wich implies that it (Artist's Block) still is happening now. If this is a mistake designwise plz don't hesitate to provide your comments and critiques.

I will have an update ASAP, must work on finalizing the story elements at the moment.

Thank you for your kind comments, and your valuable critiques. Am a great fan of Battlefield btw. Great stuff, keep up the good work!

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03-27-2005, 11:57 AM
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